From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 88642] Trilinear sampling on cubemap wrongly sampled at the
border of rasterized triangle on HAWAII
Date: Tue, 20 Jan 2015 22:52:43 +0000
Message-ID:
Bug ID
88642
Summary
Trilinear sampling on cubemap wrongly sampled at the border of rasterized triangle on HAWAII
Product
Mesa
Version
10.4
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
vljn@ovi.com
QA Contact
dri-devel@lists.freedesktop.org
Created attachment 112566 [details]
Test case
Hi,
on a R290X with a fresh fedora 21 install (Mesa 10.4.1) a fragment shader
sampling a cubemap texture with trilinear filtering is not correctly executed
on the edge of rasterized triangles.
I've included a patch against piglit that display the behaviour. On my system
the test display a small orange diagonal line on top of the color pattern.
(the test doesn't check result atm)
I think it's related to some quad pattern : in my app that has a depth buffer
the line follows the edge of the geometry.