From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 88780] Several Unity3D-based games render with "foggy blueish overlay" Date: Sun, 25 Jan 2015 09:25:08 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0484613697==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id F01486E0AC for ; Sun, 25 Jan 2015 01:25:08 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0484613697== Content-Type: multipart/alternative; boundary="1422177908.7533e0.22880"; charset="UTF-8" --1422177908.7533e0.22880 Date: Sun, 25 Jan 2015 09:25:08 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=88780 Bug ID: 88780 Summary: Several Unity3D-based games render with "foggy blueish overlay" Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: kai@dev.carbon-project.org QA Contact: dri-devel@lists.freedesktop.org Created attachment 112787 --> https://bugs.freedesktop.org/attachment.cgi?id=112787&action=edit Blue overlay with Dreamfall Chapters in the lab scene With the stack detailed below (AFAICT this is *NOT* a regression, because I seem to remember having these hazy blue scenes with older versions of Mesa as well) several Unity3D-based games (e.g. Jagged Alliance: Flashback or Dreamfall Chapters) render either entirely or only some scenes as if there was some fog overlay with a blue hue. For Dreamfall Chapters (from which the attached screenshot originates), it's only for some scenes, sometimes even dependant on the camera angle. For example, in the Queenie scene only some camera angles exhibit this problem, while in the lab scene, you have it constantly. With Dreamfall Chapters this bug can be seen mostly indoors. Games like Jagged Alliance render all 3D scenes with this blue hue overlay. This is, every sector you go into shows this problem. My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/d2811c29da libdrm: Git:master/libdrm-2.4.59 LLVM: SVN:trunk/r226934 (3.7 devel) X.Org: Git:master/6672606420 Linux: Git::drm-fixes/67cf2d3912 Firmware: > 9e05820da42549ce9c89d147cf1f8e19 hawaii_ce.bin > c8bab593090fc54f239c8d7596c8d846 hawaii_mc.bin > 3618dbb955d8a84970e262bb2e6d2a16 hawaii_me.bin > c000b0fc9ff6582145f66504b0ec9597 hawaii_mec.bin > 0643ad24b3beff2214cce533e094c1b7 hawaii_pfp.bin > ba6054b7d78184a74602fd81607e1386 hawaii_rlc.bin > 11288f635737331b69de9ee82fe04898 hawaii_sdma.bin > 284429675a5560e0fad42aa982965fc2 hawaii_smc.bin libclc: Git:master/d73f33b736 DDX: Git:master/c9f8f642fd -- You are receiving this mail because: You are the assignee for the bug. --1422177908.7533e0.22880 Date: Sun, 25 Jan 2015 09:25:08 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 88780
Summary Several Unity3D-based games render with "foggy blueish overlay"
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter kai@dev.carbon-project.org
QA Contact dri-devel@lists.freedesktop.org

Created attachment 112787 [details]
Blue overlay with Dreamfall Chapters in the lab scene

With the stack detailed below (AFAICT this is *NOT* a regression, because I
seem to remember having these hazy blue scenes with older versions of Mesa as
well) several Unity3D-based games (e.g. Jagged Alliance: Flashback or Dreamfall
Chapters) render either entirely or only some scenes as if there was some fog
overlay with a blue hue.

For Dreamfall Chapters (from which the attached screenshot originates), it's
only for some scenes, sometimes even dependant on the camera angle. For
example, in the Queenie scene only some camera angles exhibit this problem,
while in the lab scene, you have it constantly. With Dreamfall Chapters this
bug can be seen mostly indoors.

Games like Jagged Alliance render all 3D scenes with this blue hue overlay.
This is, every sector you go into shows this problem.

My current stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/d2811c29da
libdrm: Git:master/libdrm-2.4.59
LLVM: SVN:trunk/r226934 (3.7 devel)
X.Org: Git:master/6672606420
Linux: Git:<git://people.freedesktop.org/~airlied/linux>:drm-fixes/67cf2d3912
Firmware: <http://people.freedesktop.org/~agd5f/radeon_ucode/>
> 9e05820da42549ce9c89d147cf1f8e19  hawaii_ce.bin
> c8bab593090fc54f239c8d7596c8d846  hawaii_mc.bin
> 3618dbb955d8a84970e262bb2e6d2a16  hawaii_me.bin
> c000b0fc9ff6582145f66504b0ec9597  hawaii_mec.bin
> 0643ad24b3beff2214cce533e094c1b7  hawaii_pfp.bin
> ba6054b7d78184a74602fd81607e1386  hawaii_rlc.bin
> 11288f635737331b69de9ee82fe04898  hawaii_sdma.bin
> 284429675a5560e0fad42aa982965fc2  hawaii_smc.bin
libclc: Git:master/d73f33b736
DDX: Git:master/c9f8f642fd


You are receiving this mail because:
  • You are the assignee for the bug.
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