From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 88781] Unity3D based games exhibit problems with texture scaling in menus on high resolutions Date: Sun, 25 Jan 2015 09:39:07 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0859898813==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 193816E190 for ; Sun, 25 Jan 2015 01:39:07 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0859898813== Content-Type: multipart/alternative; boundary="1422178746.aDdB1A740.27997"; charset="UTF-8" --1422178746.aDdB1A740.27997 Date: Sun, 25 Jan 2015 09:39:06 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D88781 Bug ID: 88781 Summary: Unity3D based games exhibit problems with texture scaling in menus on high resolutions Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: kai@dev.carbon-project.org QA Contact: dri-devel@lists.freedesktop.org Blocks: 77449 Created attachment 112788 --> https://bugs.freedesktop.org/attachment.cgi?id=3D112788&action=3Dedit Various badly scaled textures in Jagged Alliance: Flashback I've noticed, that several Unity3D based games seem to have issues with sca= ling textures for high resolutions in menus. Dreamfall Chapters exhibits this in= the load savegame menu, where the preview images of the scene are just a few la= rge blurry pixels. Jagged Alliance: Flashback has this in the inventory, the command overlay (see the mini map or the merc data in the attached screensh= ot; ignore the blueish rendering, that's bug 88780). As soon as I reduce the resolution to, say, 1920=C3=971080 from my native 2= 560=C3=971440, everything looks fine. My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1) Mesa: Git:master/d2811c29da libdrm: Git:master/libdrm-2.4.59 LLVM: SVN:trunk/r226934 (3.7 devel) X.Org: Git:master/6672606420 Linux: Git::drm-fixes/67cf2d39= 12 Firmware: > 9e05820da42549ce9c89d147cf1f8e19 hawaii_ce.bin > c8bab593090fc54f239c8d7596c8d846 hawaii_mc.bin > 3618dbb955d8a84970e262bb2e6d2a16 hawaii_me.bin > c000b0fc9ff6582145f66504b0ec9597 hawaii_mec.bin > 0643ad24b3beff2214cce533e094c1b7 hawaii_pfp.bin > ba6054b7d78184a74602fd81607e1386 hawaii_rlc.bin > 11288f635737331b69de9ee82fe04898 hawaii_sdma.bin > 284429675a5560e0fad42aa982965fc2 hawaii_smc.bin libclc: Git:master/d73f33b736 DDX: Git:master/c9f8f642fd --=20 You are receiving this mail because: You are the assignee for the bug. --1422178746.aDdB1A740.27997 Date: Sun, 25 Jan 2015 09:39:06 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Bug ID 88781
Summary Unity3D based games exhibit problems with texture scaling in = menus on high resolutions
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter kai@dev.carbon-project.org
QA Contact dri-devel@lists.freedesktop.org
Blocks 77449

Created attachment 112788 [details]
Various badly scaled textures in Jagged Alliance: Flashback

I've noticed, that several Unity3D based games seem to have issues with sca=
ling
textures for high resolutions in menus. Dreamfall Chapters exhibits this in=
 the
load savegame menu, where the preview images of the scene are just a few la=
rge
blurry pixels. Jagged Alliance: Flashback has this in the inventory, the
command overlay (see the mini map or the merc data in the attached screensh=
ot;
ignore the blueish rendering, that's bug 88780).

As soon as I reduce the resolution to, say, 1920=C3=971080 from my native 2=
560=C3=971440,
everything looks fine.

My current stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/d2811c29da
libdrm: Git:master/libdrm-2.4.59
LLVM: SVN:trunk/r226934 (3.7 devel)
X.Org: Git:master/6672606420
Linux: Git:<git://people.freedesktop.org/~airlied/linux>:drm-fixes/67=
cf2d3912
Firmware: <http://people.freedesktop.org/~agd5f/radeon_ucode/>
> 9e05820da42549ce9c89d147cf1f8e19  hawaii_ce.bin
> c8bab593090fc54f239c8d7596c8d846  hawaii_mc.bin
> 3618dbb955d8a84970e262bb2e6d2a16  hawaii_me.bin
> c000b0fc9ff6582145f66504b0ec9597  hawaii_mec.bin
> 0643ad24b3beff2214cce533e094c1b7  hawaii_pfp.bin
> ba6054b7d78184a74602fd81607e1386  hawaii_rlc.bin
> 11288f635737331b69de9ee82fe04898  hawaii_sdma.bin
> 284429675a5560e0fad42aa982965fc2  hawaii_smc.bin
libclc: Git:master/d73f33b736
DDX: Git:master/c9f8f642fd


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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