| Bug ID | 89490 |
|---|---|
| Summary | sampler3D in shader silently fails |
| Product | Mesa |
| Version | 10.4 |
| Hardware | Other |
| OS | All |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/Gallium/r600 |
| Assignee | dri-devel@lists.freedesktop.org |
| Reporter | weilercdale@gmail.com |
| QA Contact | dri-devel@lists.freedesktop.org |
The use of sampler3D in GLSL silently fails (no info log) yet the compile status says otherwise. Offending shader source that causes this. sampler3D gColorGradingMap; out vec4 fragColor; ... fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);