Bug ID 89490
Summary sampler3D in shader silently fails
Product Mesa
Version 10.4
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter weilercdale@gmail.com
QA Contact dri-devel@lists.freedesktop.org

The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.

sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);


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