From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 89490] sampler3D in shader silently fails
Date: Sun, 08 Mar 2015 19:02:56 +0000
Message-ID:
Bug ID
89490
Summary
sampler3D in shader silently fails
Product
Mesa
Version
10.4
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/r600
Assignee
dri-devel@lists.freedesktop.org
Reporter
weilercdale@gmail.com
QA Contact
dri-devel@lists.freedesktop.org
The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.
sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);