From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 89490] sampler3D in shader silently fails Date: Sun, 08 Mar 2015 19:02:56 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0507984001==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 4BCD76E23C for ; Sun, 8 Mar 2015 12:02:56 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0507984001== Content-Type: multipart/alternative; boundary="1425841376.4Ba80.17247"; charset="UTF-8" --1425841376.4Ba80.17247 Date: Sun, 8 Mar 2015 19:02:56 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=89490 Bug ID: 89490 Summary: sampler3D in shader silently fails Product: Mesa Version: 10.4 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: weilercdale@gmail.com QA Contact: dri-devel@lists.freedesktop.org The use of sampler3D in GLSL silently fails (no info log) yet the compile status says otherwise. Offending shader source that causes this. sampler3D gColorGradingMap; out vec4 fragColor; ... fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f); -- You are receiving this mail because: You are the assignee for the bug. --1425841376.4Ba80.17247 Date: Sun, 8 Mar 2015 19:02:56 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 89490
Summary sampler3D in shader silently fails
Product Mesa
Version 10.4
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter weilercdale@gmail.com
QA Contact dri-devel@lists.freedesktop.org

The use of sampler3D in GLSL silently fails (no info log) yet the compile
status
says otherwise. Offending shader source that causes this.

sampler3D gColorGradingMap;
out vec4 fragColor;
...
fragColor = vec4(texture(gColorGradingMap, fragColor.rgb).rbg, 1.0f);


You are receiving this mail because:
  • You are the assignee for the bug.
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