From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91056] New: The Bard's Tale (2005, native) has rendering issues Date: Mon, 22 Jun 2015 11:43:50 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1835198230==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1835198230== Content-Type: multipart/alternative; boundary="1434973430.FD810.28923"; charset="UTF-8" --1434973430.FD810.28923 Date: Mon, 22 Jun 2015 11:43:50 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91056 Bug ID: 91056 Summary: The Bard's Tale (2005, native) has rendering issues Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org The native Linux version of the game has serious rendering issues while in the menus or during conversations in the game. When the menu appears the book containing the menu options is invisible (or transparent) and there are strange polygons flashing across the screen; this makes navigation in the menus difficult. Pre-rendered videos like the intro video are rendered properly, but the screen is filled with flashing, brownish polygons whenever the player starts a conversation with one of the NPCs. Note: additionally, a thick black polygon is always present, originating from the player's head, this however is present with the binary driver too, and could be a different issue. The graphical issues in the menus and during the conversation screens are not present when - using the binary drivers 340.76 - using the software renderer (LIBGL_ALWAYS_SOFTWARE=1) - when starting the game with NV50_PROG_OPTIMIZE=0 I have Mesa3D built from git with debugging enabled, but nothing is shown in the terminal or in dmesg. Example video showing the issue: https://drive.google.com/open?id=0B-tTbLKBl-tOVG9jUE5fOS1udXM Trace file generated by Apitrace (uncompressed size 232 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOWmZSVkVOeEtQNlE Replaying the trace file with nouveau the problem is present, the binary driver plays the trace properly (except the black polygon issue which is present with the 340.76 driver too) Please let me know if you need additional info or logs. OS: Fedora 22 i686 Kernel: 4.0.5-300.fc22.i686+PAE Mesa: compiled from git (10.6-branchpoint-541-g104bff0) VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) xorg-x11-server-Xorg-1.17.1-14.fc22.i686 -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1434973430.FD810.28923 Date: Mon, 22 Jun 2015 11:43:50 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91056
Summary The Bard's Tale (2005, native) has rendering issues
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter gyebro69@gmail.com
QA Contact nouveau@lists.freedesktop.org

The native Linux version of the game has serious rendering issues while in the
menus or during conversations in the game.
When the menu appears the book containing the menu options is invisible (or
transparent) and there are strange polygons flashing across the screen; this
makes navigation in the menus difficult.
Pre-rendered videos like the intro video are rendered properly, but the screen
is filled with flashing, brownish polygons whenever the player starts a
conversation with one of the NPCs.

Note: additionally, a thick black polygon is always present, originating from
the player's head, this however is present with the binary driver too, and
could be a different issue.

The graphical issues in the menus and during the conversation screens are not
present when
- using the binary drivers 340.76
- using the software renderer (LIBGL_ALWAYS_SOFTWARE=1)
- when starting the game with NV50_PROG_OPTIMIZE=0

I have Mesa3D built from git with debugging enabled, but nothing is shown in
the terminal or in dmesg.

Example video showing the issue:
https://drive.google.com/open?id=0B-tTbLKBl-tOVG9jUE5fOS1udXM
Trace file generated by Apitrace (uncompressed size 232 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOWmZSVkVOeEtQNlE

Replaying the trace file with nouveau the problem is present, the binary driver
plays the trace properly (except the black polygon issue which is present with
the 340.76 driver too)
Please let me know if you need additional info or logs.

OS: Fedora 22 i686
Kernel: 4.0.5-300.fc22.i686+PAE
Mesa: compiled from git (10.6-branchpoint-541-g104bff0)
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
xorg-x11-server-Xorg-1.17.1-14.fc22.i686


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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