From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 91117] New: Nimbus (running in wine) has rendering
issues, objects are semi-transparent
Date: Fri, 26 Jun 2015 16:40:38 +0000
Message-ID:
Bug ID
91117
Summary
Nimbus (running in wine) has rendering issues, objects are semi-transparent
Product
Mesa
Version
10.5
Hardware
Other
URL
http://store.steampowered.com/app/50000/
OS
All
Status
NEW
Keywords
bisected, regression
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
gyebro69@gmail.com
QA Contact
nouveau@lists.freedesktop.org
CC
imirkin@alum.mit.edu
The game is available on Steam and needs Wine to run.
The main menu and all the objects in the game appear transparently, see this
screenshot for comparison (images on the right show the correct behaviour,
images on the left is the current state): http://imgur.com/aDhYehq
The problem doesn't occur with the binary Nvidia drivers (340.76).
Regression introduced by
commit 9e94b87b6012450d714edc6d0c46b15a89d5ce61
Author: Ilia Mirkin <imirkin@alum.mit.edu>
Date: Thu Jan 1 01:01:13 2015 -0500
nv50/ir: fold MAD when one of the multiplicands is const
Fold MAD dst, src0, immed, src2 (or src0/immed swapped) when
- immed = 0 -> MOV dst, src2
- immed = +/- 1 -> ADD dst, src0, src2
These types of MAD patterns were observed in some st/nine shaders.
Reverting the commit on current git fixes the problem for me.
Trace file generated by apitrace:
https://drive.google.com/open?id=0B-tTbLKBl-tObmNTbmZLV08xMzA&authuser=0
To reproduce the problem in the demo version you need Wine (preferably the
latest development version) and a Steam account. The game needs native d3dx9_36
('winetricks d3dx9_36').
Fedora 22 32-bit
Mesa 10.6-branchpoint-676-g7de8569
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Kernel 4.0.5-300.fc22.i686+PAE
xorg-x11-server-Xorg-1.17.2-1.fc22.i686