From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] New: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 07:08:42 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0296258591==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0296258591== Content-Type: multipart/alternative; boundary="1436080122.302CCDc0.4708"; charset="UTF-8" --1436080122.302CCDc0.4708 Date: Sun, 5 Jul 2015 07:08:42 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 Bug ID: 91232 Summary: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 116947 --> https://bugs.freedesktop.org/attachment.cgi?id=116947&action=edit screenshot, comparison (nouveau vs. nvidia blob) I believe this is different from bug #90887, I tried the patch from that bug and it didn't help. Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of flashing, white rectangles on them.Disabling hardware skinning in the options menu makes the problem go away. I see similar issues in some other games as well so this bug may affect multiple games. I tried and reproduced the problem in Mesa 10.1 and 10.4 too. The software renderer doesn't have the problem. Disabling shader optimization doesn't help. The trace replays correctly on Nvidia blob 340.76. Trace (uncompressed 43 MB): https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ Fedora 22 32-bit Kernel 4.0.6-300.fc22.i686+PAE VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa 10.6-branchpoint-826-gff0a41b libdrm-2.4.62-1-g676c806 xf86-video-nouveau-1.0.11-23-gdfd827c -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436080122.302CCDc0.4708 Date: Sun, 5 Jul 2015 07:08:42 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91232
Summary Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter gyebro69@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 116947 [details]
screenshot, comparison (nouveau vs. nvidia blob)

I believe this is different from bug #90887, I tried the patch from that bug
and it didn't help.
Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of
flashing, white rectangles on them.Disabling hardware skinning in the options
menu makes the problem go away.
I see similar issues in some other games as well so this bug may affect
multiple games.

I tried and reproduced the problem in Mesa 10.1 and 10.4 too.
The software renderer doesn't have the problem.
Disabling shader optimization doesn't help.
The trace replays correctly on Nvidia blob 340.76.

Trace (uncompressed 43 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ

Fedora 22 32-bit
Kernel 4.0.6-300.fc22.i686+PAE
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa 10.6-branchpoint-826-gff0a41b
libdrm-2.4.62-1-g676c806
xf86-video-nouveau-1.0.11-23-gdfd827c


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--1436080122.302CCDc0.4708-- --===============0296258591== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============0296258591==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 16:16:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1241999350==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1241999350== Content-Type: multipart/alternative; boundary="1436112985.27447A881.30397"; charset="UTF-8" --1436112985.27447A881.30397 Date: Sun, 5 Jul 2015 16:16:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #1 from Ilia Mirkin --- Reproduced on nvc0 as well. Works with llvmpipe. Switching to opt=0 makes the flickering purple instead of white. Disabling the watchdog makes no difference. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436112985.27447A881.30397 Date: Sun, 5 Jul 2015 16:16:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 1 on bug 91232 from
Reproduced on nvc0 as well. Works with llvmpipe.

Switching to opt=0 makes the flickering purple instead of white. Disabling the
watchdog makes no difference.


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--1436112985.27447A881.30397-- --===============1241999350== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1241999350==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 16:31:51 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0457143171==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0457143171== Content-Type: multipart/alternative; boundary="1436113911.A210fb1.2567"; charset="UTF-8" --1436113911.A210fb1.2567 Date: Sun, 5 Jul 2015 16:31:51 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #2 from Ilia Mirkin --- Appears that the draw @30166 is the one that introduces a white polygon. The shader program in question is a little sketchy since it sets gl_FrontColor in vertex shader, but uses gl_SecondaryColor in fragment shader. Investigating whether this is legal and how to handle it. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436113911.A210fb1.2567 Date: Sun, 5 Jul 2015 16:31:51 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 2 on bug 91232 from
Appears that the draw @30166 is the one that introduces a white polygon. The
shader program in question is a little sketchy since it sets gl_FrontColor in
vertex shader, but uses gl_SecondaryColor in fragment shader. Investigating
whether this is legal and how to handle it.


You are receiving this mail because:
  • You are the QA Contact for the bug.
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--1436113911.A210fb1.2567-- --===============0457143171== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============0457143171==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 17:18:00 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0663226951==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0663226951== Content-Type: multipart/alternative; boundary="1436116680.C6cc01.17389"; charset="UTF-8" --1436116680.C6cc01.17389 Date: Sun, 5 Jul 2015 17:18:00 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #3 from Ilia Mirkin --- Created attachment 116959 --> https://bugs.freedesktop.org/attachment.cgi?id=116959&action=edit shader_test that demonstrates the (?) issue Looks like they use gl_SecondaryColor in the fragment shader, and the GLSL linker, seeing no writes to gl_SecondaryFrontColor in the vertex shader, creates this IR: (declare (location=4 shader_in ) vec4 gl_in_TexCoord0) (declare (location=5 shader_in ) vec4 gl_in_TexCoord1) (declare (location=1 shader_in ) vec4 gl_Color) (declare (temporary ) vec4 gl_in_FrontColor1_dummy) (declare (location=3 shader_in ) float gl_FogFragCoord) (declare (location=4 shader_out ) vec4 gl_out_TexCoord0) (declare (temporary ) vec4 gl_out_TexCoord0) (declare () vec4 ret) (declare (location=0 uniform ) sampler2D ps_sampler0) (declare (location=1 uniform ) samplerCube ps_sampler1) (declare (location=2 uniform ) vec4 specular_enable) (declare (location=3 uniform ) #anon_struct_0001@0x24cc5d0 ffp_fog) (function main (signature void (parameters ) ( (declare (temporary ) vec4 textureCube_retval) (assign (xyzw) (var_ref textureCube_retval) (tex vec4 (var_ref ps_sampler1) (swiz xyz (var_ref gl_in_TexCoord1) ) 0 1 () )) (assign (xyzw) (var_ref ret) (expression vec4 * (tex vec4 (var_ref ps_sampler0) (swiz xy (var_ref gl_in_TexCoord0) ) 0 1 () )(var_ref gl_Color) ) ) (assign (xyz) (var_ref ret) (expression vec3 sat (expression vec3 + (swiz xyz (var_ref textureCube_retval) )(swiz xyz (var_ref ret) )) ) ) (assign (w) (var_ref ret) (expression float * (swiz w (var_ref textureCube_retval) )(swiz w (var_ref ret) )) ) (assign (xyzw) (var_ref gl_out_TexCoord0) (expression vec4 + (expression vec4 * (var_ref gl_in_FrontColor1_dummy) (var_ref specular_enable) ) (var_ref ret) ) ) (assign (xyz) (var_ref gl_out_TexCoord0) (expression vec3 lrp (swiz xyz (record_ref (var_ref ffp_fog) color) )(swiz xyz (var_ref gl_out_TexCoord0) )(expression float sat (expression float * (expression float + (record_ref (var_ref ffp_fog) end) (expression float neg (var_ref gl_FogFragCoord) ) ) (record_ref (var_ref ffp_fog) scale) ) ) ) ) (assign (xyzw) (var_ref gl_out_TexCoord0@64) (var_ref gl_out_TexCoord0) ) )) ) This in turn becomes an uninitialized read from TEMP[3] in the TGSI, and nouveau doesn't 0-initialize such vars. specular_enable happens to be (1, 1, 1, 0) here. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436116680.C6cc01.17389 Date: Sun, 5 Jul 2015 17:18:00 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 3 on bug 91232 from
Created attachment 116959 [details]
shader_test that demonstrates the (?) issue

Looks like they use gl_SecondaryColor in the fragment shader, and the GLSL
linker, seeing no writes to gl_SecondaryFrontColor in the vertex shader,
creates this IR:

(declare (location=4 shader_in ) vec4 gl_in_TexCoord0)
(declare (location=5 shader_in ) vec4 gl_in_TexCoord1)
(declare (location=1 shader_in ) vec4 gl_Color)
(declare (temporary ) vec4 gl_in_FrontColor1_dummy)
(declare (location=3 shader_in ) float gl_FogFragCoord)
(declare (location=4 shader_out ) vec4 gl_out_TexCoord0)
(declare (temporary ) vec4 gl_out_TexCoord0)
(declare () vec4 ret)
(declare (location=0 uniform ) sampler2D ps_sampler0)
(declare (location=1 uniform ) samplerCube ps_sampler1)
(declare (location=2 uniform ) vec4 specular_enable)
(declare (location=3 uniform ) #anon_struct_0001@0x24cc5d0 ffp_fog)
(function main
  (signature void
    (parameters
    )
    (
      (declare (temporary ) vec4 textureCube_retval)
      (assign  (xyzw) (var_ref textureCube_retval)  (tex vec4 (var_ref
ps_sampler1)  (swiz xyz (var_ref gl_in_TexCoord1) ) 0 1 () )) 
      (assign  (xyzw) (var_ref ret)  (expression vec4 * (tex vec4 (var_ref
ps_sampler0)  (swiz xy (var_ref gl_in_TexCoord0) ) 0 1 () )(var_ref gl_Color) )
) 
      (assign  (xyz) (var_ref ret)  (expression vec3 sat (expression vec3 +
(swiz xyz (var_ref textureCube_retval) )(swiz xyz (var_ref ret) )) ) ) 
      (assign  (w) (var_ref ret)  (expression float * (swiz w (var_ref
textureCube_retval) )(swiz w (var_ref ret) )) ) 
      (assign  (xyzw) (var_ref gl_out_TexCoord0)  (expression vec4 +
(expression vec4 * (var_ref gl_in_FrontColor1_dummy) (var_ref specular_enable)
) (var_ref ret) ) ) 
      (assign  (xyz) (var_ref gl_out_TexCoord0)  (expression vec3 lrp (swiz xyz
(record_ref (var_ref ffp_fog)  color) )(swiz xyz (var_ref gl_out_TexCoord0)
)(expression float sat (expression float * (expression float + (record_ref
(var_ref ffp_fog)  end) (expression float neg (var_ref gl_FogFragCoord) ) )
(record_ref (var_ref ffp_fog)  scale) ) ) ) ) 
      (assign  (xyzw) (var_ref gl_out_TexCoord0@64)  (var_ref gl_out_TexCoord0)
) 
    ))

)

This in turn becomes an uninitialized read from TEMP[3] in the TGSI, and
nouveau doesn't 0-initialize such vars. specular_enable happens to be (1, 1, 1,
0) here.


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--1436116680.C6cc01.17389-- --===============0663226951== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============0663226951==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 17:57:11 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1975699169==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1975699169== Content-Type: multipart/alternative; boundary="1436119031.5Bfbcd1.31253"; charset="UTF-8" --1436119031.5Bfbcd1.31253 Date: Sun, 5 Jul 2015 17:57:11 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #4 from Ilia Mirkin --- Created attachment 116960 --> https://bugs.freedesktop.org/attachment.cgi?id=116960&action=edit init unknown values to 0 As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO the glsl compiler is the one doing something dodgy here... -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436119031.5Bfbcd1.31253 Date: Sun, 5 Jul 2015 17:57:11 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 4 on bug 91232 from
Created attachment 116960 [details] [review]
init unknown values to 0

As I suspected, getting nouveau to init these to 0 fixes the issue. But IMO the
glsl compiler is the one doing something dodgy here...


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--1436119031.5Bfbcd1.31253-- --===============1975699169== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1975699169==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 18:47:11 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1060172310==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1060172310== Content-Type: multipart/alternative; boundary="1436122030.ebd5461b0.13538"; charset="UTF-8" --1436122030.ebd5461b0.13538 Date: Sun, 5 Jul 2015 18:47:10 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D91232 --- Comment #5 from B=C3=A9la Gyebr=C3=B3szki --- (In reply to Ilia Mirkin from comment #4) > Created attachment 116960 [details] [review] > init unknown values to 0 >=20 > As I suspected, getting nouveau to init these to 0 fixes the issue. But I= MO > the glsl compiler is the one doing something dodgy here... The patch works and it fixes the issue not just in Torchlight but also in s= ome other titles like Silent Hunter III, Evil Genius or the Ankh series. Some games with similar looking problem still have the the problem, but that might be a different issue. --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436122030.ebd5461b0.13538 Date: Sun, 5 Jul 2015 18:47:10 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable


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--1436122030.ebd5461b0.13538-- --===============1060172310== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1060172310==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 19:50:59 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1908246684==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1908246684== Content-Type: multipart/alternative; boundary="1436125859.18Dd0.28682"; charset="UTF-8" --1436125859.18Dd0.28682 Date: Sun, 5 Jul 2015 19:50:59 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D91232 --- Comment #6 from B=C3=A9la Gyebr=C3=B3szki --- Traces from games where the problem is fixed with your patch: Evil Genius (character model corrupted after loading a saved game): https://drive.google.com/open?id=3D0B-tTbLKBl-tOMWtxWXdGVm13LXc Ankh 2 (menu screen heavily corrupted): https://drive.google.com/open?id=3D0B-tTbLKBl-tOQ0kydGFFM2xsbXM =3D=3D=3D Maybe unrelated, here are the traces from 2 games where the problem isn't f= ixed by the patch: Bloodrayne 2 (objects like the tables in front of the model have those flickering boxes): https://drive.google.com/open?id=3D0B-tTbLKBl-tOWGZEZ1dPYUVwUzA With your patch applied those objects become invisible. Tomb Raider:Underworld (character model corrupted): https://drive.google.com/open?id=3D0B-tTbLKBl-tOOWhES3ZJaGlHeXc The problem remains with the patch. --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436125859.18Dd0.28682 Date: Sun, 5 Jul 2015 19:50:59 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 6 on bug 91232<= /a> from B=C3=A9la Gyebr=C3=B3szki
Traces from games where the problem is fixed with your patch:

Evil Genius (character model corrupted after loading a saved game):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOMWtxWXdGVm13LXc

Ankh 2 (menu screen heavily corrupted):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOQ0kydGFFM2xsbXM

=3D=3D=3D
Maybe unrelated, here are the traces from 2 games where the problem isn't f=
ixed
by the patch:

Bloodrayne 2 (objects like the tables in front of the model have those
flickering boxes):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOWGZEZ1dPYUVwUzA
With your patch applied those objects become invisible.

Tomb Raider:Underworld (character model corrupted):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOOWhES3ZJaGlHeXc
The problem remains with the patch.


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--1436125859.18Dd0.28682-- --===============1908246684== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1908246684==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 20:22:20 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1743618193==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1743618193== Content-Type: multipart/alternative; boundary="1436127740.6AA4DC561.5512"; charset="UTF-8" --1436127740.6AA4DC561.5512 Date: Sun, 5 Jul 2015 20:22:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D91232 --- Comment #7 from Ilia Mirkin --- (In reply to B=C3=A9la Gyebr=C3=B3szki from comment #6) > Traces from games where the problem is fixed with your patch: >=20 > Evil Genius (character model corrupted after loading a saved game): > https://drive.google.com/open?id=3D0B-tTbLKBl-tOMWtxWXdGVm13LXc >=20 > Ankh 2 (menu screen heavily corrupted): > https://drive.google.com/open?id=3D0B-tTbLKBl-tOQ0kydGFFM2xsbXM i965 on hsw also has issues with these. And on the original trace in commen= t 1. Looking at least at the Ankh 2 trace, it appears to also be the gl_SecondaryColor issue -- I assume they're using slightly diff versions of= the same engine. All the var names are the same, but the frag shader structure = is a tad different. >=20 > =3D=3D=3D > Maybe unrelated, here are the traces from 2 games where the problem isn't > fixed by the patch: >=20 > Bloodrayne 2 (objects like the tables in front of the model have those > flickering boxes): > https://drive.google.com/open?id=3D0B-tTbLKBl-tOWGZEZ1dPYUVwUzA > With your patch applied those objects become invisible. i965 also has funkiness rendering on the table. This genius shader actually only sets gl_FrontSecondaryColor and then uses gl_Color.w (in addition to gl_SecondaryColor). I bet that has to be 1.0 and= not 0.0, hence the transparency fail. I guess it's all from the same engine. An= d it expects the colors to be (0, 0, 0, 1) when not explicitly set. >=20 > Tomb Raider:Underworld (character model corrupted): > https://drive.google.com/open?id=3D0B-tTbLKBl-tOOWhES3ZJaGlHeXc > The problem remains with the patch. i965 seems fine with this one. Probably an unrelated bug. Well, I don't feel so bad. Intel has a QA team (not to mention a dev team).= You have probably done 10x more QA on nouveau than the sum of what had ever been done prior. --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436127740.6AA4DC561.5512 Date: Sun, 5 Jul 2015 20:22:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 7 on bug 91232<= /a> from Ilia Mirkin
(In reply to B=C3=A9la Gyebr=C3=B3szki from comment #6)
> Traces from games where the problem is fixed wit=
h your patch:
>=20
> Evil Genius (character model corrupted after loading a saved game):
> https://drive.google.com/open?id=3D0B-tTbLKBl-tOMWtxWXdGVm13LXc
>=20
> Ankh 2 (menu screen heavily corrupted):
> https://drive.google.com/open?id=3D0B-tTbLKBl-tOQ0kydGFFM2xsbXM

i965 on hsw also has issues with these. And on the original trace in comment 1.
Looking at least at the Ankh 2 trace, it appears to also be the
gl_SecondaryColor issue -- I assume they're using slightly diff versions of=
 the
same engine. All the var names are the same, but the frag shader structure =
is a
tad different.

>=20
> =3D=3D=3D
> Maybe unrelated, here are the traces from 2 games where the problem is=
n't
> fixed by the patch:
>=20
> Bloodrayne 2 (objects like the tables in front of the model have those
> flickering boxes):
> https://drive.google.com/open?id=3D0B-tTbLKBl-tOWGZEZ1dPYUVwUzA
> With your patch applied those objects become invisible.

i965 also has funkiness rendering on the table.

This genius shader actually only sets gl_FrontSecondaryColor and then uses
gl_Color.w (in addition to gl_SecondaryColor). I bet that has to be 1.0 and=
 not
0.0, hence the transparency fail. I guess it's all from the same engine. An=
d it
expects the colors to be (0, 0, 0, 1) when not explicitly set.

>=20
> Tomb Raider:Underworld (character model corrupted):
> https://drive.google.com/open?id=3D0B-tTbLKBl-tOOWhES3ZJaGlHeXc
> The problem remains with the patch.

i965 seems fine with this one. Probably an unrelated bug.

Well, I don't feel so bad. Intel has a QA team (not to mention a dev team).=
 You
have probably done 10x more QA on nouveau than the sum of what had ever been
done prior.


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--1436127740.6AA4DC561.5512-- --===============1743618193== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1743618193==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 20:57:32 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2063161790==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============2063161790== Content-Type: multipart/alternative; boundary="1436129852.53ee6b1.15695"; charset="UTF-8" --1436129852.53ee6b1.15695 Date: Sun, 5 Jul 2015 20:57:32 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #8 from Ilia Mirkin --- Created attachment 116966 --> https://bugs.freedesktop.org/attachment.cgi?id=116966&action=edit init unknown values to (0, 0, 0, 1) This fixes the table in Bloodrayne 2, I think. (Having some unrelated issues, so not 100% sure.) -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436129852.53ee6b1.15695 Date: Sun, 5 Jul 2015 20:57:32 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 8 on bug 91232 from
Created attachment 116966 [details] [review]
init unknown values to (0, 0, 0, 1)

This fixes the table in Bloodrayne 2, I think. (Having some unrelated issues,
so not 100% sure.)


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--1436129852.53ee6b1.15695-- --===============2063161790== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============2063161790==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Mon, 06 Jul 2015 02:35:13 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2139182686==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============2139182686== Content-Type: multipart/alternative; boundary="1436150112.70785b3D1.13285"; charset="UTF-8" --1436150112.70785b3D1.13285 Date: Mon, 6 Jul 2015 02:35:12 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 --- Comment #9 from Ilia Mirkin --- I spoke to ChrisF about this, and it appears that the behaviour is undefined at least in GLSL. As the GLSL is being generated by wine, I mentioned it on #winehackers, but there was no response, people probably just weren't around. Perhaps worth filing a bug on bugs.winehq.org as well? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436150112.70785b3D1.13285 Date: Mon, 6 Jul 2015 02:35:12 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 9 on bug 91232 from
I spoke to ChrisF about this, and it appears that the behaviour is undefined at
least in GLSL. As the GLSL is being generated by wine, I mentioned it on
#winehackers, but there was no response, people probably just weren't around.

Perhaps worth filing a bug on bugs.winehq.org as well?


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--1436150112.70785b3D1.13285-- --===============2139182686== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============2139182686==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Mon, 06 Jul 2015 05:06:27 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2049377003==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============2049377003== Content-Type: multipart/alternative; boundary="1436159187.CAEDa600.28813"; charset="UTF-8" --1436159187.CAEDa600.28813 Date: Mon, 6 Jul 2015 05:06:27 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D91232 --- Comment #10 from B=C3=A9la Gyebr=C3=B3szki --- Bug reported in Wine bugtracker: https://bugs.winehq.org/show_bug.cgi?id=3D= 38869 --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436159187.CAEDa600.28813 Date: Mon, 6 Jul 2015 05:06:27 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable


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--1436159187.CAEDa600.28813-- --===============2049377003== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============2049377003==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Mon, 06 Jul 2015 10:03:30 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1661467344==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1661467344== Content-Type: multipart/alternative; boundary="1436177010.3b05B1.29534"; charset="UTF-8" --1436177010.3b05B1.29534 Date: Mon, 6 Jul 2015 10:03:30 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 Henri Verbeet changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |NOTOURBUG --- Comment #11 from Henri Verbeet --- Yeah, this is our (Wine's) bug. We should be intializing varyings read by the fragment shader but not written by the vertex shader, pretty much like the patch on this bug report does, but in wined3d instead of the driver. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436177010.3b05B1.29534 Date: Mon, 6 Jul 2015 10:03:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" changed bug 91232
What Removed Added
Status NEW RESOLVED
Resolution --- NOTOURBUG

Comment # 11 on bug 91232 from
Yeah, this is our (Wine's) bug. We should be intializing varyings read by the
fragment shader but not written by the vertex shader, pretty much like the
patch on this bug report does, but in wined3d instead of the driver.


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--1436177010.3b05B1.29534-- --===============1661467344== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1661467344==-- From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sat, 10 Oct 2015 05:58:55 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1125148537==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1125148537== Content-Type: multipart/alternative; boundary="1444456735.Ed0E551.1513"; charset="UTF-8" --1444456735.Ed0E551.1513 Date: Sat, 10 Oct 2015 05:58:55 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D91232 B=C3=A9la Gyebr=C3=B3szki changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org --- Comment #12 from B=C3=A9la Gyebr=C3=B3szki --- Fixed in Wine git by the following series of commits: http://source.winehq.org/git/wine.git/commit/97ee9451edae82154b289cb57b46ef= 13aedd58b8 http://source.winehq.org/git/wine.git/commit/09eda02b6896f5fe4ca7db5e1c13cb= c67f8118e8 http://source.winehq.org/git/wine.git/commit/08b21528ed51d7ece92ea67fe0afe1= d2a998c989 http://source.winehq.org/git/wine.git/commit/f511787423f468a679837761ef4ea8= 41ba7a3fda http://source.winehq.org/git/wine.git/commit/93db8e97da2690c62a5d4586d62146= 32a98df344 wine-1.7.52-190-gd548639 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1444456735.Ed0E551.1513 Date: Sat, 10 Oct 2015 05:58:55 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable B=C3=A9la Gyebr=C3=B3szki changed bug 91232<= /a>
What Removed Added
Status RESOLVED CLOSED
CC   gyebro69@gmail.com


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