From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91232] New: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Date: Sun, 05 Jul 2015 07:08:42 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0296258591==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0296258591== Content-Type: multipart/alternative; boundary="1436080122.302CCDc0.4708"; charset="UTF-8" --1436080122.302CCDc0.4708 Date: Sun, 5 Jul 2015 07:08:42 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91232 Bug ID: 91232 Summary: Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 116947 --> https://bugs.freedesktop.org/attachment.cgi?id=116947&action=edit screenshot, comparison (nouveau vs. nvidia blob) I believe this is different from bug #90887, I tried the patch from that bug and it didn't help. Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of flashing, white rectangles on them.Disabling hardware skinning in the options menu makes the problem go away. I see similar issues in some other games as well so this bug may affect multiple games. I tried and reproduced the problem in Mesa 10.1 and 10.4 too. The software renderer doesn't have the problem. Disabling shader optimization doesn't help. The trace replays correctly on Nvidia blob 340.76. Trace (uncompressed 43 MB): https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ Fedora 22 32-bit Kernel 4.0.6-300.fc22.i686+PAE VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2) (prog-if 00 [VGA controller]) Mesa 10.6-branchpoint-826-gff0a41b libdrm-2.4.62-1-g676c806 xf86-video-nouveau-1.0.11-23-gdfd827c -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1436080122.302CCDc0.4708 Date: Sun, 5 Jul 2015 07:08:42 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91232
Summary Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter gyebro69@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 116947 [details]
screenshot, comparison (nouveau vs. nvidia blob)

I believe this is different from bug #90887, I tried the patch from that bug
and it didn't help.
Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of
flashing, white rectangles on them.Disabling hardware skinning in the options
menu makes the problem go away.
I see similar issues in some other games as well so this bug may affect
multiple games.

I tried and reproduced the problem in Mesa 10.1 and 10.4 too.
The software renderer doesn't have the problem.
Disabling shader optimization doesn't help.
The trace replays correctly on Nvidia blob 340.76.

Trace (uncompressed 43 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ

Fedora 22 32-bit
Kernel 4.0.6-300.fc22.i686+PAE
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa 10.6-branchpoint-826-gff0a41b
libdrm-2.4.62-1-g676c806
xf86-video-nouveau-1.0.11-23-gdfd827c


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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