From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 91232] New: Torchlight 1&2 (in Wine): glitchy models
when hardware skinning enabled
Date: Sun, 05 Jul 2015 07:08:42 +0000
Message-ID:
Bug ID
91232
Summary
Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
gyebro69@gmail.com
QA Contact
nouveau@lists.freedesktop.org
Created attachment 116947 [details]
screenshot, comparison (nouveau vs. nvidia blob)
I believe this is different from bug #90887, I tried the patch from that bug
and it didn't help.
Models in Torchlight 1 and 2 are rendered incorrectly, they have lots of
flashing, white rectangles on them.Disabling hardware skinning in the options
menu makes the problem go away.
I see similar issues in some other games as well so this bug may affect
multiple games.
I tried and reproduced the problem in Mesa 10.1 and 10.4 too.
The software renderer doesn't have the problem.
Disabling shader optimization doesn't help.
The trace replays correctly on Nvidia blob 340.76.
Trace (uncompressed 43 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tORHV2eGdleGk1dzQ
Fedora 22 32-bit
Kernel 4.0.6-300.fc22.i686+PAE
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa 10.6-branchpoint-826-gff0a41b
libdrm-2.4.62-1-g676c806
xf86-video-nouveau-1.0.11-23-gdfd827c