From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 91247] New: Tomb Raider: Underworld renders lots of
artefacts on models and objects
Date: Mon, 06 Jul 2015 17:01:59 +0000
Message-ID:
Bug ID
91247
Summary
Tomb Raider: Underworld renders lots of artefacts on models and objects
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
gyebro69@gmail.com
QA Contact
nouveau@lists.freedesktop.org
Created attachment 116980 [details]
screenshot showing the problem
Character models and certain objects in the game have lots of flickering
artefacts.
No artefacts with llvmpipe, the Nvidia binary driver also renders models
correctly.Disabling shader optimization doesn't help.
I see lots of these warnings in the terminal:
>WARNING: out of code space, evicting all shaders.
and
>WARNING: value %505 not uniquely defined
>WARNING: value %440 not uniquely defined
>WARNING: value %503 not uniquely defined
>...
Trace (uncompressed 350 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Kernel 4.0.6-300.fc22.i686+PAE
libdrm, nouveau ddx, Mesa from git