From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue
Date: Mon, 27 Jul 2015 21:37:39 +0000
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Date: Mon, 27 Jul 2015 21:37:39 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=91480
--- Comment #2 from Ilia Mirkin ---
FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a
0:35(1): error: #extension directive is not allowed in the middle of a shader
But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.
Perhaps you can capture an apitrace of the issue?
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Date: Mon, 27 Jul 2015 21:37:39 +0000
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Comment # 2
on bug 91480
from Ilia Mirkin
FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a
0:35(1): error: #extension directive is not allowed in the middle of a shader
But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.
Perhaps you can capture an apitrace of the issue?
You are receiving this mail because:
- You are the assignee for the bug.
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