From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue Date: Mon, 27 Jul 2015 21:37:39 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0077601282==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 4D4A76E4A0 for ; Mon, 27 Jul 2015 14:37:39 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0077601282== Content-Type: multipart/alternative; boundary="1438033059.B137b0.15275"; charset="UTF-8" --1438033059.B137b0.15275 Date: Mon, 27 Jul 2015 21:37:39 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91480 --- Comment #2 from Ilia Mirkin --- FWIW I can't reproduce the segfault by running through glsl_compiler. I do, however, get a 0:35(1): error: #extension directive is not allowed in the middle of a shader But that should be work-around-able with a driconf setting (or by running the game with allow_glsl_extension_directive_midshader=1 in the environment). When I move the #extension line up, no complaints (other than the unknown GL_ATI_draw_buffers thing), nothing in valgrind either. Perhaps you can capture an apitrace of the issue? -- You are receiving this mail because: You are the assignee for the bug. --1438033059.B137b0.15275 Date: Mon, 27 Jul 2015 21:37:39 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 2 on bug 91480 from
FWIW I can't reproduce the segfault by running through glsl_compiler. I do,
however, get a

0:35(1): error: #extension directive is not allowed in the middle of a shader

But that should be work-around-able with a driconf setting (or by running the
game with allow_glsl_extension_directive_midshader=1 in the environment). When
I move the #extension line up, no complaints (other than the unknown
GL_ATI_draw_buffers thing), nothing in valgrind either.

Perhaps you can capture an apitrace of the issue?


You are receiving this mail because:
  • You are the assignee for the bug.
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