From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 91480] Dead Island: Crash loading Act 3 possible shader issue Date: Mon, 27 Jul 2015 21:25:30 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0959773993==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B22306E1DA for ; Mon, 27 Jul 2015 14:25:30 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0959773993== Content-Type: multipart/alternative; boundary="1438032330.24520.13401"; charset="UTF-8" --1438032330.24520.13401 Date: Mon, 27 Jul 2015 21:25:30 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91480 Bug ID: 91480 Summary: Dead Island: Crash loading Act 3 possible shader issue Product: Mesa Version: 10.6 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: sa@whiz.se QA Contact: dri-devel@lists.freedesktop.org Created attachment 117408 --> https://bugs.freedesktop.org/attachment.cgi?id=117408&action=edit backtrace with 10.5.9 I'm getting a reproducible crash in the game Dead Island when loading act 3. Sometimes this is a straight segfault, sometimes the game pops up a warning "An unknown error occured while compiling shaders." I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the error with 10.6.3. This might be a shader issue, I get this warning in the game log: /media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471) : Condition: 0 && "Cannot compile GL shader!" LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in fragment shader 0:209(3): error: syntax error, unexpected '=' ERRR: Assertion failed! /media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678) : Condition: 0 && "Compilation of shader failed!" ERRR: [CPShader] cannot create pixel shader LLOG: binlen: 0; format: 0; program: 48828 LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms I'm attaching the failing shader. I'm failing this against r600g as that's where the backtrace points, but this is probably a general shader issue. Probably not the same as #85564 as I have played through half the game with just a few hiccups. Side note: this title might be a good candidate for some sort of cache. Loading times are more than a minute and it seems to be spending most of that time compiling. -- You are receiving this mail because: You are the assignee for the bug. --1438032330.24520.13401 Date: Mon, 27 Jul 2015 21:25:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91480
Summary Dead Island: Crash loading Act 3 possible shader issue
Product Mesa
Version 10.6
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter sa@whiz.se
QA Contact dri-devel@lists.freedesktop.org

Created attachment 117408 [details]
backtrace with 10.5.9

I'm getting a reproducible crash in the game Dead Island when loading act 3.

Sometimes this is a straight segfault, sometimes the game pops up a warning "An
unknown error occured  while compiling shaders."

I'm attaching a backtrace of the segfault from Mesa 10.5.9, I still get the
error with 10.6.3.

This might be a shader issue, I get this warning in the game log:

/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(471)
: 
Condition: 0 && "Cannot compile GL shader!"
LLOG: 0:35(12): warning: extension `GL_ATI_draw_buffers' unsupported in
fragment shader
0:209(3): error: syntax error, unexpected '='
ERRR: Assertion failed!
/media/Data/perforce/di/releases/di_master_steambox/src/engine/ropengl/ROpenGL_Shader.cpp(678)
: 
Condition: 0 && "Compilation of shader failed!"
ERRR: [CPShader] cannot create pixel shader
LLOG: binlen: 0; format: 0; program: 48828 
LLOG: FAILED TO LOAD BINARY!!! Loading from sources.TOTAL TIME: 247398.718750ms

I'm attaching the failing shader.

I'm failing this against r600g as that's where the backtrace points, but this
is probably a general shader issue.

Probably not the same as #85564 as I have played through half the game with
just a few hiccups.

Side note: this title might be a good candidate for some sort of cache. Loading
times are more than a minute and it seems to be spending most of that time
compiling.


You are receiving this mail because:
  • You are the assignee for the bug.
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