From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 91551] New: DXTn compressed normal maps produce
severe artifacts on all NV5x and NVDx chipsets
Date: Tue, 04 Aug 2015 13:44:02 +0000
Message-ID:
Bug ID
91551
Summary
DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets
Product
Mesa
Version
10.6
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
critical
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
issor.oruam@gmail.com
QA Contact
nouveau@lists.freedesktop.org
Created attachment 117508 [details]
Snapshot of the artifacts with normal map
Light blue garbled artifacts are affecting gallium nouveau on FreeSpace2 open
source, with Star Wars : Original Trilogy mod.
To Star Wars fans this may be unacceptable :-), so let't try to find clues to
the problem
I have checked the .dds normal map's texture compression format and in this mod
it's always DXT5
If I disable 'normal maps' in wxLauncher there are no artifacts, but there are
also no maps, which are one the beauties of the mod.
Affected chipsets NV6x (GeForce 7025) NV8x (GeForce 8500, 8600), NV9x (GeForce
9600GT, GT120) , NVAx (GeForce 210) and NVDx (GeForce GT610). (cheched mesa
with 10.6.x)
Unaffected, meaning normal maps are fine with those: NVCx and NVEx chipsets
(checked with mesa 10.6.x and 11.0.0devel git)
NOTE: It's strange that NVDx chipsets are affected, if they rely on nvc0 driver
You can find in the attachment the snapshot of the artifacts with normal maps
and normal maps disabled (no artifacts), plus other log files/extracts.
Mauro