From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader
texture samplers
Date: Wed, 09 Sep 2015 21:57:21 +0000
Message-ID:
Bug ID
91951
Summary
[radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
Product
Mesa
Version
11.0
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
riku@sdf-eu.org
QA Contact
dri-devel@lists.freedesktop.org
Created attachment 118172 [details]
Backtrace
Arma 3 crashes when entering map. Last lines from eon.txt:
[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers
Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native
Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.