From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 91951] [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers Date: Wed, 09 Sep 2015 21:57:21 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0612189672==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 2CB8E6E282 for ; Wed, 9 Sep 2015 14:57:21 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0612189672== Content-Type: multipart/alternative; boundary="1441835841.CF4180.3122"; charset="UTF-8" --1441835841.CF4180.3122 Date: Wed, 9 Sep 2015 21:57:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91951 Bug ID: 91951 Summary: [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers Product: Mesa Version: 11.0 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: riku@sdf-eu.org QA Contact: dri-devel@lists.freedesktop.org Created attachment 118172 --> https://bugs.freedesktop.org/attachment.cgi?id=118172&action=edit Backtrace Arma 3 crashes when entering map. Last lines from eon.txt: [thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length 20611 and CRC 0xae61bc1c has not been successfully linked. Program info log: error: Too many fragment shader texture samplers Mesa version: 11.0.0-rc3 GPU: R9 390 GCC options: -O1 -ggdb -march=native Attaching backtrace and eon.txt in case there is some useful information. MESA_GLSL=log didn't save the failing shader, just all before it. Please let me know if I can provide more information. -- You are receiving this mail because: You are the assignee for the bug. --1441835841.CF4180.3122 Date: Wed, 9 Sep 2015 21:57:21 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91951
Summary [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers
Product Mesa
Version 11.0
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter riku@sdf-eu.org
QA Contact dri-devel@lists.freedesktop.org

Created attachment 118172 [details]
Backtrace

Arma 3 crashes when entering map. Last lines from eon.txt:

[thread 0000000f][E][48299]: Program from shader GL_FRAGMENT_SHADER with length
20611 and CRC 0xae61bc1c has not been successfully linked. Program info log:
error: Too many fragment shader texture samplers

Mesa version: 11.0.0-rc3
GPU: R9 390
GCC options: -O1 -ggdb -march=native

Attaching backtrace and eon.txt in case there is some useful information.
MESA_GLSL=log didn't save the failing shader, just all before it. Please let me
know if I can provide more information.


You are receiving this mail because:
  • You are the assignee for the bug.
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