From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 91986] New: Artifacts in models rendering with GeForce 6150 (NV4x chipsets) Date: Sat, 12 Sep 2015 15:47:30 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1119056751==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1119056751== Content-Type: multipart/alternative; boundary="1442072850.114d2e00.7220"; charset="UTF-8" --1442072850.114d2e00.7220 Date: Sat, 12 Sep 2015 15:47:30 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=91986 Bug ID: 91986 Summary: Artifacts in models rendering with GeForce 6150 (NV4x chipsets) Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: issor.oruam-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 118224 --> https://bugs.freedesktop.org/attachment.cgi?id=118224&action=edit X-Wing model artifacts visible on with mesa 11.1git X-Wing model and other models in FreeSpace2 with StarWars Original Trilogy mod shows rendering artifacts. Filing a separate bug from https://bugs.freedesktop.org/show_bug.cgi?id=91551 as requested for NV4C chipset, also because the artifacts are different. Here I see big black poligons filling the screen, like vertexes of the model invading the whole screen. NOTE: using mesa 10.6 the artifacts are not covering the entire GUI, but I see some kind of vertex/surfaces problem, but the shaders maps are fine but the vertexes/surfaces are completely distorted. Here is the link of the old trace that is able to produce the artifacs described in the different mesa versions. (X-Wing is the model visible before the Tie pilot) http://www.mediafire.com/download/949r35rra31rpte/Tie_pilot_Nvidia_GT210_fs2_open_3.7.2.trace.7z Attached pictures of the artifact for 11.1git and 10.6 Attached dmesg that show some nouveau errors, but most probably unrelated to the bug. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1442072850.114d2e00.7220 Date: Sat, 12 Sep 2015 15:47:30 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 91986
Summary Artifacts in models rendering with GeForce 6150 (NV4x chipsets)
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity major
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter issor.oruam@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 118224 [details]
X-Wing model artifacts visible on with mesa 11.1git

X-Wing model and other models in FreeSpace2 with StarWars Original Trilogy mod
shows rendering artifacts.

Filing a separate bug from https://bugs.freedesktop.org/show_bug.cgi?id=91551
as requested for NV4C chipset,
also because the artifacts are different.

Here I see big black poligons filling the screen, like vertexes of the model
invading the whole screen. 

NOTE: using mesa 10.6 the artifacts are not covering the entire GUI,
but I see some kind of vertex/surfaces problem, but the shaders maps are fine
but the vertexes/surfaces are completely distorted.

Here is the link of the old trace that is able to produce the artifacs
described in the different mesa versions. (X-Wing is the model visible before
the Tie pilot)

http://www.mediafire.com/download/949r35rra31rpte/Tie_pilot_Nvidia_GT210_fs2_open_3.7.2.trace.7z

Attached pictures of the artifact for 11.1git and 10.6

Attached dmesg that show some nouveau errors, but most probably unrelated to
the bug.


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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