From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 92079] Crash during load on wine d3dadapter during Heroes of
the Storm loading
Date: Tue, 22 Sep 2015 20:08:29 +0000
Message-ID:
Bug ID
92079
Summary
Crash during load on wine d3dadapter during Heroes of the Storm loading
Product
Mesa
Version
11.0
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
patricknicolas@laposte.net
QA Contact
dri-devel@lists.freedesktop.org
Since mesa 11, most of the times game loading crashes, either with a freeze or
a blizzard error window.
I use a Sandy Bridge IGP and a Radeon HD 7970 with DRI_PRIME, using dri3 and
wine with d3dadapter (so it uses mesa d3d state tracker).
Sometimes, an error is printed in kernel messages:
[ 7481.648047] radeon 0000:01:00.0: GPU fault detected: 146 0x0feb6014
[ 7481.648051] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x0000EEFF
[ 7481.648052] radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x0B060014
I have bisected and the issue seems to come from
commit 719f124620d3c9b4d6ce14db3dbfc7af05626e5b
Author: Axel Davy <axel.davy@ens.fr>
Date: Sun Aug 9 19:06:01 2015 +0200
st/nine: Catch setting the same shader
This is quite rare that an app does set again
the same shaders, but it isn't an expensive check
either.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
How can I provide more debugging info so we can find the specific issue in the
commit ?