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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 92309] Box drawn around cursor in multiple 3D games
Date: Wed, 02 Dec 2015 16:17:26 +0000	[thread overview]
Message-ID: <bug-92309-502-bw8txdHXKT@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-92309-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=92309

--- Comment #18 from Alex Deucher <alexdeucher@gmail.com> ---
(In reply to acutiator from comment #17)
> This is what I'm asking you, actually. I don't know if it's possible. I'm
> asking if it is. From what I understand based on the comments by Michel and
> Kamil it sounds like it should be possible. So I wanted to clarify on
> whether or not it is. The comment about a (0,0,0,0) pixel being a clear
> indicator that something is wrong is what triggered my question. If it can
> be clearly detected that it's a premultiplied alpha, even when the program
> doesn't indicate this, I would think that should be implemented. Now the
> question is if that can be easily detected without human intervention. But
> based on your question to me it doesn't sound like it is. Is that correct?

Correct.  I don't think it's possible.  We just get the raw image.  How do you
determine the indent of a specific pixel based on the pixel value?  Did the
provider intend it to be clear or did they indent it to be some specific color?

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  parent reply	other threads:[~2015-12-02 16:17 UTC|newest]

Thread overview: 23+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-10-06  2:16 [Bug 92309] Box drawn around cursor in multiple 3D games bugzilla-daemon
2015-10-06  2:16 ` bugzilla-daemon
2015-10-06  2:17 ` bugzilla-daemon
2015-10-06  2:21 ` bugzilla-daemon
2015-10-06  2:48 ` bugzilla-daemon
2015-10-06  2:49 ` bugzilla-daemon
2015-10-06  2:56 ` bugzilla-daemon
2015-10-21  6:04 ` bugzilla-daemon
2015-10-25 10:19 ` bugzilla-daemon
2015-10-25 10:20 ` bugzilla-daemon
2015-10-25 10:21 ` bugzilla-daemon
2015-10-27  6:23 ` bugzilla-daemon
2015-10-27  8:37 ` bugzilla-daemon
2015-12-01 15:10 ` bugzilla-daemon
2015-12-01 15:36 ` bugzilla-daemon
2015-12-02  2:45 ` bugzilla-daemon
2015-12-02  4:48 ` bugzilla-daemon
2015-12-02 15:27 ` bugzilla-daemon
2015-12-02 15:42 ` bugzilla-daemon
2015-12-02 16:17 ` bugzilla-daemon [this message]
2015-12-02 17:16 ` bugzilla-daemon
2016-07-15 14:03 ` bugzilla-daemon
2016-07-15 14:09 ` bugzilla-daemon

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