Created attachment 119606 [details]
stacktrace from game log file
"LLVM triggered Diagnostic Handler: Ran out of VGPRs for spilling SGPR"
The game Planet Explorers crashes after a few minutes, the log file is flooded
with this error message.
Additional error messages:
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state_shaders.c:647 si_shader_select - Failed to build shader variant
(type=1) 1
The problem may have started with mesa 11.0 but I'm not sure, I don't play it
very often. The game runs on unity 5.
Attaching backtrace and stacktrace from the log file. There is also a memory
map I could attach.
OpenGL info from the log file:
Version: OpenGL 3.0 [3.0 Mesa 11.0.5]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
Vendor: X.Org
VRAM: 2048 MB
Hardware is a Radeon HD 7870