| Bug ID | 93004 |
|---|---|
| Summary | Guild Wars 2 crash on nouveau DX11 cards |
| Product | Mesa |
| Version | git |
| Hardware | Other |
| OS | All |
| Status | NEW |
| Severity | normal |
| Priority | medium |
| Component | Drivers/DRI/nouveau |
| Assignee | nouveau@lists.freedesktop.org |
| Reporter | siro@das-labor.org |
| QA Contact | nouveau@lists.freedesktop.org |
Guild Wars 2 32bit crashes on DirectX 11 capable Nvidia cards using OpenGL and Gallium Nine state tracker. It doesn't crash on BARTS (AMD HD6850) and it doesn't crash on NV84 (Nvidia Geforce 8600GT). Bug reports: https://bugs.winehq.org/show_bug.cgi?id=34342 https://github.com/iXit/Mesa-3D/issues/153 While this is referred as "Out of Memory" my guess is that the GuildWars2 crash reporter show wrong memory usage. Don't focus on that. Using d3dretrace and valgrind I got this: https://github.com/iXit/Mesa-3D/issues/153#issuecomment-157977989