From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 93004] New: Guild Wars 2 crash on nouveau DX11 cards
Date: Thu, 19 Nov 2015 07:59:00 +0000
Message-ID:
Bug ID
93004
Summary
Guild Wars 2 crash on nouveau DX11 cards
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
siro@das-labor.org
QA Contact
nouveau@lists.freedesktop.org
Guild Wars 2 32bit crashes on DirectX 11 capable Nvidia cards using OpenGL and
Gallium Nine state tracker.
It doesn't crash on BARTS (AMD HD6850) and it doesn't crash on NV84 (Nvidia
Geforce 8600GT).
Bug reports:
https://bugs.winehq.org/show_bug.cgi?id=34342
https://github.com/iXit/Mesa-3D/issues/153
While this is referred as "Out of Memory" my guess is that the GuildWars2 crash
reporter show wrong memory usage. Don't focus on that.
Using d3dretrace and valgrind I got this:
https://github.com/iXit/Mesa-3D/issues/153#issuecomment-157977989