From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 93110] New: [NVE4] textureSize() and
textureQueryLevels() uses a texture bound during the previous draw call
Date: Thu, 26 Nov 2015 00:38:15 +0000
Message-ID:
Bug ID
93110
Summary
[NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call
Product
Mesa
Version
10.5
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
joseph.kucia@gmail.com
QA Contact
nouveau@lists.freedesktop.org
Created attachment 120124 [details]
A small program to demonstrate the issue
It seems that a texture bound in the previous draw call is used by
textureSize() and textureQueryLevels() (instead of the currently bound
texture).
The attached program demonstrated the bug. When the program is built with
-DBROKEN, it incorrectly prints "width: 2.000000 height 2.000000 miplevels
2.000000" while the current texture is 512x256 with 4 miplevels.
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVE4
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.5
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 760]
(rev a1) (prog-if 00 [VGA controller])