From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 93353] GRID Autosport crash on loading screen with an HD 6950 Date: Fri, 11 Dec 2015 17:04:55 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0677974576==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 580EB6E12E for ; Fri, 11 Dec 2015 09:04:56 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0677974576== Content-Type: multipart/alternative; boundary="1449853496.c8b2b0.8748"; charset="UTF-8" --1449853496.c8b2b0.8748 Date: Fri, 11 Dec 2015 17:04:56 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=93353 Bug ID: 93353 Summary: GRID Autosport crash on loading screen with an HD 6950 Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: blocker Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: serge.yquel@laposte.net QA Contact: dri-devel@lists.freedesktop.org Created attachment 120465 --> https://bugs.freedesktop.org/attachment.cgi?id=120465&action=edit GRID Autosport crash report Hello, On loading screen just before starting a race, the game crash to the desktop with this on the terminal: EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant (type=1) -1 i added a crash report from the game .dmp, if it can help. it was working on low setting with a previous version of mesa, i don't know the exact version number but it was just before r600 add full support for OpenGL 4.1 and probably the tesselation. Here are the information about the version i currently use and make the game crash just before the race start: VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950] Driver: r600 direct rendering: Yes OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0) OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel (git-369afdb) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 -- You are receiving this mail because: You are the assignee for the bug. --1449853496.c8b2b0.8748 Date: Fri, 11 Dec 2015 17:04:56 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 93353
Summary GRID Autosport crash on loading screen with an HD 6950
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity blocker
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter serge.yquel@laposte.net
QA Contact dri-devel@lists.freedesktop.org

Created attachment 120465 [details]
GRID Autosport crash report

Hello,

On loading screen just before starting a race, the game crash to the desktop
with this on the terminal:

EE r600_shader.c:182 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:826 r600_shader_select - Failed to build shader variant
(type=1) -1

i added a crash report from the game .dmp, if it can help.



it was working on low setting with a previous version of mesa, i don't know the
exact version number but it was just before r600 add full support for OpenGL
4.1 and probably the tesselation. 


Here are the information about the version i currently use and make the game
crash just before the race start:

VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cayman PRO [Radeon HD 6950]
Driver: r600
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.0-devel
(git-369afdb)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-369afdb)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00


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