From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 93563] New: Hack'n'Slash hangs with Nouveau driver Date: Sat, 02 Jan 2016 18:42:40 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1492065027==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1492065027== Content-Type: multipart/alternative; boundary="1451760160.6aFA70.9985"; charset="UTF-8" --1451760160.6aFA70.9985 Date: Sat, 2 Jan 2016 18:42:40 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=93563 Bug ID: 93563 Summary: Hack'n'Slash hangs with Nouveau driver Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: spzakulec-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 120767 --> https://bugs.freedesktop.org/attachment.cgi?id=120767&action=edit Dmesg from boot that includes playing Hack'n'Slash Hack'n'Slash- (http://store.steampowered.com/app/246070/?snr=1_7_15__13) freezes up & hangs very early in the game (once you get to the main map). This only happens with the Nouveau driver- if you install the proprietary NVidia driver (version doesn't seem to matter), the game works just fine. Here's my system information: HP Compaq 8510w laptop Kubuntu 14.04 OpenGL renderer string: Gallium 0.4 on NV84 OpenGL version string: 3.0 Mesa 11.2.0-devel (git-b835255 2016-01-01 trusty-oibaf-ppa Kernel: 3.13.0-49-generic CPU: model name : Intel(R) Core(TM)2 Duo CPU T7300 @ 2.00GHz Graphics card: 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G84GLM [Quadro FX 570M] [10de:040c] (rev a1) How to reproduce this: Start a new game. Finish the first room, and then go through the second room where you name your sprite. Once you try to leave that room, you'll be taken to the world map. If you have an existing save game, you need to rewind to BobCave (where Bob is the name of your sprite). What happens: The screen loads very slowly, the transition goes on for a very long time, and almost every keyboard & mouse press is swallowed up- if you're patient, you can eventually get the game menu to show up by pressing Esc enough times, and then going down to exit game. You can also just Alt-Tab out and kill the game. You can't really continue playing because of these issues. What should happen: You leave the cave, and you get a quick transition to the world map (maybe 2-3 seconds), and then you can move freely around the screen without any lag or screen corruption. I've attached my dmesg log which does have some Nouveau error messages from when I was playing. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --1451760160.6aFA70.9985 Date: Sat, 2 Jan 2016 18:42:40 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Bug ID 93563
Summary Hack'n'Slash hangs with Nouveau driver
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter spzakulec@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 120767 [details]
Dmesg from boot that includes playing Hack'n'Slash

Hack'n'Slash- (http://store.steampowered.com/app/246070/?snr=1_7_15__13)
freezes up & hangs very early in the game (once you get to the main map).  This
only happens with the Nouveau driver- if you install the proprietary NVidia
driver (version doesn't seem to matter), the game works just fine.

Here's my system information:
HP Compaq 8510w laptop
Kubuntu 14.04
OpenGL renderer string: Gallium 0.4 on NV84
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-b835255 2016-01-01
trusty-oibaf-ppa
Kernel: 3.13.0-49-generic
CPU: model name : Intel(R) Core(TM)2 Duo CPU     T7300  @ 2.00GHz
Graphics card:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G84GLM [Quadro FX
570M] [10de:040c] (rev a1)

How to reproduce this:
Start a new game.
Finish the first room, and then go through the second room where you name your
sprite.
Once you try to leave that room, you'll be taken to the world map.

If you have an existing save game, you need to rewind to BobCave (where Bob is
the name of your sprite).

What happens:
The screen loads very slowly, the transition goes on for a very long time, and
almost every keyboard & mouse press is swallowed up- if you're patient, you can
eventually get the game menu to show up by pressing Esc enough times, and then
going down to exit game.  You can also just Alt-Tab out and kill the game.
You can't really continue playing because of these issues.

What should happen:
You leave the cave, and you get a quick transition to the world map (maybe 2-3
seconds), and then you can move freely around the screen without any lag or
screen corruption.
I've attached my dmesg log which does have some Nouveau error messages from
when I was playing.


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
--1451760160.6aFA70.9985-- --===============1492065027== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KTm91dmVhdSBt YWlsaW5nIGxpc3QKTm91dmVhdUBsaXN0cy5mcmVlZGVza3RvcC5vcmcKaHR0cDovL2xpc3RzLmZy ZWVkZXNrdG9wLm9yZy9tYWlsbWFuL2xpc3RpbmZvL25vdXZlYXUK --===============1492065027==--