From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when loading finish Date: Sat, 30 Jan 2016 02:33:42 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1561763715==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1561763715== Content-Type: multipart/alternative; boundary="14541212220.Ba01B1.31703"; charset="UTF-8" --14541212220.Ba01B1.31703 Date: Sat, 30 Jan 2016 02:33:42 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=93934 Bug ID: 93934 Summary: DRI_PRIME=1: DeadIsland crashes when loading finish Product: Mesa Version: 11.0 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: marcos.souza.org-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 121406 --> https://bugs.freedesktop.org/attachment.cgi?id=121406&action=edit Output of game when running steam on console using DRI_PRIME=1 DeadIsland starts OK, you choose the character, and the loading starts. When the loading finishes, screen goes black and the game crashes. I'm using Fedora 23 with mesa from reporitory. DRI_PRIME=1 glxinfo | grep OpenGL OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NVD7 OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.1.0 (git-525f3c2) OpenGL core profile shading language version string: 4.10 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: This problem also happens when using my Haswell card, and it crashes of the same point: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0 (git-525f3c2) OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions: Please, let me know if more info is needed. Thanks. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug. --14541212220.Ba01B1.31703 Date: Sat, 30 Jan 2016 02:33:42 +0000 MIME-Version: 1.0 Content-Type: text/html
Bug ID 93934
Summary DRI_PRIME=1: DeadIsland crashes when loading finish
Product Mesa
Version 11.0
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter marcos.souza.org@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 121406 [details]
Output of game when running steam on console using DRI_PRIME=1

DeadIsland starts OK, you choose the character, and the loading starts. When
the loading finishes, screen goes black and the game crashes. I'm using Fedora
23 with mesa from reporitory.

DRI_PRIME=1 glxinfo | grep OpenGL
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVD7
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

This problem also happens when using my Haswell card, and it crashes of the
same point:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

Please, let me know if more info is needed.

Thanks.


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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