From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 93934] New: DRI_PRIME=1: DeadIsland crashes when
loading finish
Date: Sat, 30 Jan 2016 02:33:42 +0000
Message-ID:
Bug ID
93934
Summary
DRI_PRIME=1: DeadIsland crashes when loading finish
Product
Mesa
Version
11.0
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
marcos.souza.org@gmail.com
QA Contact
nouveau@lists.freedesktop.org
Created attachment 121406 [details]
Output of game when running steam on console using DRI_PRIME=1
DeadIsland starts OK, you choose the character, and the loading starts. When
the loading finishes, screen goes black and the game crashes. I'm using Fedora
23 with mesa from reporitory.
DRI_PRIME=1 glxinfo | grep OpenGL
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVD7
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
This problem also happens when using my Haswell card, and it crashes of the
same point:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0
(git-525f3c2)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.0 (git-525f3c2)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
Please, let me know if more info is needed.
Thanks.