From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 94091] Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array
Date: Thu, 11 Feb 2016 14:30:59 +0000 [thread overview]
Message-ID: <bug-94091-502@http.bugs.freedesktop.org/> (raw)
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https://bugs.freedesktop.org/show_bug.cgi?id=94091
Bug ID: 94091
Summary: Tonga unreal elemental segfault since radeonsi: put
image, fmask, and sampler descriptors into one array
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: adf.lists@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 121675
--> https://bugs.freedesktop.org/attachment.cgi?id=121675&action=edit
gdb bt
R9285 since mesa commit below Unreal ElementalDemo quits at start with a
segfault.
gdb from demo generated core attached
commit 7aedbbacae6d3ec3d06735fff2eb662964773ad2
Author: Marek Olšák <marek.olsak@amd.com>
Date: Sat Feb 6 22:09:45 2016 +0100
radeonsi: put image, fmask, and sampler descriptors into one array
The texture slot is expanded to 16 dwords containing 2 descriptors.
Those can be:
- Image and fmask, or
- Image and sampler state
By carefully choosing the locations, we can put all three into one slot,
with the fmask and sampler state being mutually exclusive.
This improves shaders in 2 ways:
- 2 user SGPRs are unused, shaders can use them as temporary registers now
- each pair of descriptors is always on the same cache line
v2: cosmetic changes: add back v8i32, don't load a sampler state & fmask
at the same time
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next reply other threads:[~2016-02-11 14:30 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-02-11 14:30 bugzilla-daemon [this message]
2016-02-11 16:38 ` [Bug 94091] Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array bugzilla-daemon
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