From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94298] Missing gl_PerVertex block does not fail SSO Date: Fri, 26 Feb 2016 00:34:08 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1887591911==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id C7A306E991 for ; Fri, 26 Feb 2016 00:34:08 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1887591911== Content-Type: multipart/alternative; boundary="14564468480.ca6faEa3.5841"; charset="UTF-8" --14564468480.ca6faEa3.5841 Date: Fri, 26 Feb 2016 00:34:08 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=94298 Bug ID: 94298 Summary: Missing gl_PerVertex block does not fail SSO Product: Mesa Version: 11.1 Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 Assignee: dri-devel@lists.freedesktop.org Reporter: pavol@klacansky.com QA Contact: dri-devel@lists.freedesktop.org The spec required declaration of gl_PerVertex block if separate shader objects are used and the variable is written to. Mesa however works regardless its presence. -- You are receiving this mail because: You are the assignee for the bug. --14564468480.ca6faEa3.5841 Date: Fri, 26 Feb 2016 00:34:08 +0000 MIME-Version: 1.0 Content-Type: text/html
Bug ID 94298
Summary Missing gl_PerVertex block does not fail SSO
Product Mesa
Version 11.1
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/r600
Assignee dri-devel@lists.freedesktop.org
Reporter pavol@klacansky.com
QA Contact dri-devel@lists.freedesktop.org

The spec required declaration of gl_PerVertex block if separate shader objects
are used and the variable is written to. Mesa however works regardless its
presence.


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  • You are the assignee for the bug.
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