From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94595] [Mesa AMD&swrast] Texture views attached as framebuffers
return their viewed tecture's color encoding and render incorrectly
Date: Thu, 17 Mar 2016 16:33:53 +0000
Message-ID:
Bug ID
94595
Summary
[Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly
Product
Mesa
Version
git
Hardware
Other
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
esmith@feralinteractive.com
QA Contact
dri-devel@lists.freedesktop.org
As seen in the example given, when attaching an SRGB/RGB texture view is
created from an alternate RGB/SRGB texture, then attached as a framebuffer,
rendering will gamma correct wrongly and querying
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING will return GL_LINEAR for an SRGB
backed frame buffer.
This is causing AA renders to be too dark as in our unreleased project, among
many other subtle colour issues.
Tested on latest 11.3 (git-9d9965c from oibaf) and seen on older drivers as
well.
$ g++ TextureViewFramebufferSRGBTest.cpp.cpp $( sdl2-config --cflags --libs )
-lGL
This reproduces on Mesa AMD and swrast.