From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) Date: Wed, 06 Apr 2016 07:05:48 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1041609970==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 459196E873 for ; Wed, 6 Apr 2016 07:05:48 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1041609970== Content-Type: multipart/alternative; boundary="14599263480.6F67cAbFA.18116"; charset="UTF-8" --14599263480.6F67cAbFA.18116 Date: Wed, 6 Apr 2016 07:05:48 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=94835 Bug ID: 94835 Summary: Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi) Product: Mesa Version: git Hardware: All OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: esmith@feralinteractive.com QA Contact: dri-devel@lists.freedesktop.org Please increase fragment shader sample limits from 16 to 32. This is causing serious issues with Company Of Heroes 2 as the engine needs more than 16 samplers to correctly render the floor. Please note: Mesa support 32 samplers with their Intel drivers, but not AMD. See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html Feral can provide a Steam key to active Mesa engineers working on this issue if that would help their progress. YOU should be abel to use Intel Mesa as a reference as that draws correctly as it has a higher texture sampler limit. -- You are receiving this mail because: You are the assignee for the bug. --14599263480.6F67cAbFA.18116 Date: Wed, 6 Apr 2016 07:05:48 +0000 MIME-Version: 1.0 Content-Type: text/html
Bug ID 94835
Summary Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
Product Mesa
Version git
Hardware All
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter esmith@feralinteractive.com
QA Contact dri-devel@lists.freedesktop.org

Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.

Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html

Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.


You are receiving this mail because:
  • You are the assignee for the bug.
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