From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 07:05:48 +0000
Message-ID:
Bug ID
94835
Summary
Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
Product
Mesa
Version
git
Hardware
All
OS
Linux (All)
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
esmith@feralinteractive.com
QA Contact
dri-devel@lists.freedesktop.org
Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.
Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html
Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.