From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 07:05:48 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
Bug ID: 94835
Summary: Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Product: Mesa
Version: git
Hardware: All
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: esmith@feralinteractive.com
QA Contact: dri-devel@lists.freedesktop.org
Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.
Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html
Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.
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| Bug ID |
94835
|
| Summary |
Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
All
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
esmith@feralinteractive.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Please increase fragment shader sample limits from 16 to 32. This is causing
serious issues with Company Of Heroes 2 as the engine needs more than 16
samplers to correctly render the floor.
Please note: Mesa support 32 samplers with their Intel drivers, but not AMD.
See GL_MAX_TEXTURE_IMAGE_UNITS_ARB in
https://people.freedesktop.org/~imirkin/glxinfo/glxinfo.html
Feral can provide a Steam key to active Mesa engineers working on this issue if
that would help their progress. YOU should be abel to use Intel Mesa as a
reference as that draws correctly as it has a higher texture sampler limit.
You are receiving this mail because:
- You are the assignee for the bug.
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--===============1041609970==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 07:06:47 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
Edwin Smith changed:
What |Removed |Added
----------------------------------------------------------------------------
See Also| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=94705,
| |https://bugs.freedesktop.or
| |g/show_bug.cgi?id=91951
Blocks| |94705
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Edwin Smith
changed
bug 94835
| What |
Removed |
Added |
| See Also |
|
https://bugs.freedesktop.org/show_bug.cgi?id=94705, https://bugs.freedesktop.org/show_bug.cgi?id=91951
|
| Blocks |
|
94705
|
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 07:10:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
--- Comment #1 from Edwin Smith ---
Added links to:
94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD.
91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.
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Comment # 1
on bug 94835
from Edwin Smith
Added links to:
94705 - CoH2 specific bug logged by an end user showing the side effect if the
sampler limit is reached on AMD.
91951 - Unsure if exactly the same issue but potentially a similar root cause.
This was logged agains ARMA 3 developer by another developer so I have no
insight other than finding the bug when looking for duplicates before logging.
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 13:47:29 +0000
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Date: Wed, 6 Apr 2016 13:47:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
--- Comment #2 from Ilia Mirkin ---
(In reply to Edwin Smith from comment #0)
> Feral can provide a Steam key to active Mesa engineers working on this issue
> if that would help their progress.
A little bit off-topic, but would such a key be provided for people working on
drivers other than radeonsi? [r600 and nvc0 come to mind]
> YOU should be abel to use Intel Mesa as a
> reference as that draws correctly as it has a higher texture sampler limit.
By the way, that's only true for Haswell and newer. Ivybridge (gen7) is limited
to 16, at least on Mesa.
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Comment # 2
on bug 94835
from Ilia Mirkin
(In reply to Edwin Smith from comment #0)
> Feral can provide a Steam key to active Mesa engineers working on this issue
> if that would help their progress.
A little bit off-topic, but would such a key be provided for people working on
drivers other than radeonsi? [r600 and nvc0 come to mind]
> YOU should be abel to use Intel Mesa as a
> reference as that draws correctly as it has a higher texture sampler limit.
By the way, that's only true for Haswell and newer. Ivybridge (gen7) is limited
to 16, at least on Mesa.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Wed, 06 Apr 2016 17:03:37 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
--- Comment #3 from Nicolai Hähnle ---
I have a preliminary patch set for this, but I still need to put it through its
testing paces.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Thu, 07 Apr 2016 12:46:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
--- Comment #4 from Edwin Smith ---
(In reply to Ilia Mirkin from comment #2)
> (In reply to Edwin Smith from comment #0)
> > Feral can provide a Steam key to active Mesa engineers working on this issue
> > if that would help their progress.
>
> A little bit off-topic, but would such a key be provided for people working
> on drivers other than radeonsi? [r600 and nvc0 come to mind]
Any reasonable request from an engineer working on this issue requesting a key
to help with their efforts will be considered.
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Comment # 4
on bug 94835
from Edwin Smith
(In reply to Ilia Mirkin from comment #2)
> (In reply to Edwin Smith from comment #0)
> > Feral can provide a Steam key to active Mesa engineers working on this issue
> > if that would help their progress.
>
> A little bit off-topic, but would such a key be provided for people working
> on drivers other than radeonsi? [r600 and nvc0 come to mind]
Any reasonable request from an engineer working on this issue requesting a key
to help with their efforts will be considered.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 94835] Increase fragment shader sample limits from 16 to 32
(AMD Linux - Mesa/RadeonSi)
Date: Thu, 07 Apr 2016 18:18:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=94835
Nicolai Hähnle changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #5 from Nicolai Hähnle ---
Implemented in Git master commit 2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac
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Nicolai Hähnle
changed
bug 94835
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
FIXED
|
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