From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3 Date: Thu, 28 Apr 2016 22:09:15 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0094904936==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 401F56EA5A for ; Thu, 28 Apr 2016 22:09:16 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0094904936== Content-Type: multipart/alternative; boundary="14618813560.EaDaa.16536"; charset="UTF-8" --14618813560.EaDaa.16536 Date: Thu, 28 Apr 2016 22:09:16 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=95198 Bug ID: 95198 Summary: Shadow of Mordor beta has missing geometry with gl 4.3 Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: ernstp@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 123332 --> https://bugs.freedesktop.org/attachment.cgi?id=123332&action=edit screenshot.png The public version of Shadow of Mordor worked fine for me, so I don't think this is a dupe of #92059. However there's a beta (v1.1?) that supports compute shaders and GL 4.3. If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 and set texture quality to Medium, I get missing geometry as the attached picture. I'm trying to apitrace it but unfortunately the error doesn't appear when running under apitrace. Also, glretrace refuses to work with forced gl-versions? I either get: MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace ShadowOfMordor.2.trace error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core Or: glretrace ShadowOfMordor.2.trace error: xlib: BadMatch (invalid parameter attributes) error: xlib: BadMatch (invalid parameter attributes) error: failed to create OpenGL 4.3 core context. -- You are receiving this mail because: You are the assignee for the bug. --14618813560.EaDaa.16536 Date: Thu, 28 Apr 2016 22:09:16 +0000 MIME-Version: 1.0 Content-Type: text/html
Bug ID 95198
Summary Shadow of Mordor beta has missing geometry with gl 4.3
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter ernstp@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 123332 [details]
screenshot.png

The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.

However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.

I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace 
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core

Or:
glretrace ShadowOfMordor.2.trace 
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.


You are receiving this mail because:
  • You are the assignee for the bug.
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