From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
Date: Thu, 28 Apr 2016 22:09:15 +0000
Message-ID:
Bug ID
95198
Summary
Shadow of Mordor beta has missing geometry with gl 4.3
Product
Mesa
Version
git
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
ernstp@gmail.com
QA Contact
dri-devel@lists.freedesktop.org
Created attachment 123332 [details]
screenshot.png
The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.
However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.
I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core
Or:
glretrace ShadowOfMordor.2.trace
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.