| Bug ID | 95403 |
|---|---|
| Summary | [GK110] misaligned_gpr spamming dmesg when playing victor vran |
| Product | Mesa |
| Version | git |
| Hardware | x86-64 (AMD64) |
| OS | Linux (All) |
| Status | NEW |
| Severity | minor |
| Priority | medium |
| Component | Drivers/DRI/nouveau |
| Assignee | nouveau@lists.freedesktop.org |
| Reporter | tomenglund26@gmail.com |
| QA Contact | nouveau@lists.freedesktop.org |
kernel: 4.5.2 mesa: 11.3.0_devel.81287.59156b2 when playing victor vran dmesg gets spammed with MISALIGNED_GPR and MULTIPLE_WARP_ERRORS, the game runs and i cant notice any particular side effects from it, i have apitraced it and found the bad glDrawElementsInstancedBaseVertex call. karolherbst didnt get it when replaying the trace which is why we suspected its a gk110+ issue. the call happends in frame 228 and call 372955 according to qapitrace. trace is a bit big, 372mb compressed. trace: https://www.dropbox.com/s/lxrt0oneqaz4mvb/victorvran.tar.xz?dl=1 dmesg: https://gist.github.com/gulafaran/012338e3c3d07c34e289957cb934f5ed GL_FRAGMENT_SHADER from qapitrace: https://gist.github.com/gulafaran/2dfa0998770e3b35468013df07216e71 GL_VERTEX_SHADER from qapitrace: https://gist.github.com/gulafaran/cb51eae8ba9bdb79ed59ca8988266e39