From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 95403] New: [GK110] misaligned_gpr spamming dmesg
when playing victor vran
Date: Sat, 14 May 2016 20:53:14 +0000
Message-ID:
Bug ID
95403
Summary
[GK110] misaligned_gpr spamming dmesg when playing victor vran
Product
Mesa
Version
git
Hardware
x86-64 (AMD64)
OS
Linux (All)
Status
NEW
Severity
minor
Priority
medium
Component
Drivers/DRI/nouveau
Assignee
nouveau@lists.freedesktop.org
Reporter
tomenglund26@gmail.com
QA Contact
nouveau@lists.freedesktop.org
kernel: 4.5.2
mesa: 11.3.0_devel.81287.59156b2
when playing victor vran dmesg gets spammed with MISALIGNED_GPR and
MULTIPLE_WARP_ERRORS, the game runs and i cant notice any particular side
effects from it, i have apitraced it and found the bad
glDrawElementsInstancedBaseVertex call. karolherbst didnt get it when repla=
ying
the trace which is why we suspected its a gk110+ issue.
the call happends in frame 228 and call 372955 according to qapitrace.
trace is a bit big, 372mb compressed.
trace:
https://www.dropbox.com/s/lxrt0oneqaz4mvb/victorvran.tar.xz?dl=3D1
dmesg:
https://gist.github.com/gulafaran/012338e3c3d07c34e289957cb934f5ed
GL_FRAGMENT_SHADER from qapitrace:
https://gist.github.com/gulafaran/2dfa0998770e3b35468013df07216e71
GL_VERTEX_SHADER from qapitrace:
https://gist.github.com/gulafaran/cb51eae8ba9bdb79ed59ca8988266e39<=
/pre>