From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 96391] New: Payday: The Heist has rendering issues
when anti-aliasing enabled
Date: Sun, 05 Jun 2016 16:52:52 +0000
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Date: Sun, 5 Jun 2016 16:52:51 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96391
Bug ID: 96391
Summary: Payday: The Heist has rendering issues when
anti-aliasing enabled
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Created attachment 124335
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124335&action=3Dedit
screenshot, comparison (nouveau vs. nvidia, AA enabled)
When I launch Payday: The Heist in Wine, everything looks fine in the menus.
The problem arises when I start a mission: the loading screen becomes way t=
oo
dark so hardly anything can be seen. When the actual mission is loaded the
screen looks as if it was rendered with some special effect applied.=20
I'm attaching a screenshot here to demonstrate what the game looks like with
nouveau and nvidia 340.xx
If I disable in-game anti-aliasing then the game renders properly, except f=
or
the loading screen which still remains so dark (maybe the game always uses =
AA
on the loading screen, or it is a different issue).
If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=3D1) =
then
both the loading screen and the actual game are rendered properly.
Trace created with apitrace (uncompressed 185M):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOOG9fNklaYzZUekE
Fedora 23 32-bit
Linux kernel: 4.6
Libdrm 2.4.68
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel
(git-fd6bbc2)
OpenGL core profile shading language version string: 3.30
--=20
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.=
--14651455710.A7678bC.2462
Date: Sun, 5 Jun 2016 16:52:51 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96391
|
| Summary |
Payday: The Heist has rendering issues when anti-aliasing ena=
bled
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/DRI/nouveau
|
| Assignee |
nouveau@lists.freedesktop.org
|
| Reporter |
gyebro69@gmail.com
|
| QA Contact |
nouveau@lists.freedesktop.org
|
Created attachment 124335 [details]
screenshot, comparison (nouveau vs. nvidia, AA enabled)
When I launch Payday: The Heist in Wine, everything looks fine in the menus.
The problem arises when I start a mission: the loading screen becomes way t=
oo
dark so hardly anything can be seen. When the actual mission is loaded the
screen looks as if it was rendered with some special effect applied.=20
I'm attaching a screenshot here to demonstrate what the game looks like with
nouveau and nvidia 340.xx
If I disable in-game anti-aliasing then the game renders properly, except f=
or
the loading screen which still remains so dark (maybe the game always uses =
AA
on the loading screen, or it is a different issue).
If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=3D1) =
then
both the loading screen and the actual game are rendered properly.
Trace created with apitrace (uncompressed 185M):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOOG9fNklaYzZUekE
Fedora 23 32-bit
Linux kernel: 4.6
Libdrm 2.4.68
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel
(git-fd6bbc2)
OpenGL core profile shading language version string: 3.30
You are receiving this mail because:
- You are the QA Contact for the bug.
- You are the assignee for the bug.
=
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