From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 96391] New: Payday: The Heist has rendering issues when anti-aliasing enabled Date: Sun, 05 Jun 2016 16:52:52 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0896093227==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0896093227== Content-Type: multipart/alternative; boundary="14651455710.A7678bC.2462"; charset="UTF-8" --14651455710.A7678bC.2462 Date: Sun, 5 Jun 2016 16:52:51 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96391 Bug ID: 96391 Summary: Payday: The Heist has rendering issues when anti-aliasing enabled Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gyebro69-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Created attachment 124335 --> https://bugs.freedesktop.org/attachment.cgi?id=3D124335&action=3Dedit screenshot, comparison (nouveau vs. nvidia, AA enabled) When I launch Payday: The Heist in Wine, everything looks fine in the menus. The problem arises when I start a mission: the loading screen becomes way t= oo dark so hardly anything can be seen. When the actual mission is loaded the screen looks as if it was rendered with some special effect applied.=20 I'm attaching a screenshot here to demonstrate what the game looks like with nouveau and nvidia 340.xx If I disable in-game anti-aliasing then the game renders properly, except f= or the loading screen which still remains so dark (maybe the game always uses = AA on the loading screen, or it is a different issue). If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=3D1) = then both the loading screen and the actual game are rendered properly. Trace created with apitrace (uncompressed 185M): https://drive.google.com/open?id=3D0B-tTbLKBl-tOOG9fNklaYzZUekE Fedora 23 32-bit Linux kernel: 4.6 Libdrm 2.4.68 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel (git-fd6bbc2) OpenGL core profile shading language version string: 3.30 --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.= --14651455710.A7678bC.2462 Date: Sun, 5 Jun 2016 16:52:51 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 96391
Summary Payday: The Heist has rendering issues when anti-aliasing ena= bled
Product Mesa
Version git
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter gyebro69@gmail.com
QA Contact nouveau@lists.freedesktop.org

Created attachment 124335 [details]
screenshot, comparison (nouveau vs. nvidia, AA enabled)

When I launch Payday: The Heist in Wine, everything looks fine in the menus.
The problem arises when I start a mission: the loading screen becomes way t=
oo
dark so hardly anything can be seen. When the actual mission is loaded the
screen looks as if it was rendered with some special effect applied.=20
I'm attaching a screenshot here to demonstrate what the game looks like with
nouveau and nvidia 340.xx

If I disable in-game anti-aliasing then the game renders properly, except f=
or
the loading screen which still remains so dark (maybe the game always uses =
AA
on the loading screen, or it is a different issue).

If I start the game with the software renderer (LIBGL_ALWAYS_SOFTWARE=3D1) =
then
both the loading screen and the actual game are rendered properly.

Trace created with apitrace (uncompressed 185M):
https://drive.google.com/open?id=3D0B-tTbLKBl-tOOG9fNklaYzZUekE

Fedora 23 32-bit
Linux kernel: 4.6
Libdrm 2.4.68
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel
(git-fd6bbc2)
OpenGL core profile shading language version string: 3.30


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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