From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96512] Portal Stories Mel: Player's hands appear black at high
shader quality
Date: Mon, 13 Jun 2016 19:13:50 +0000
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Date: Mon, 13 Jun 2016 19:13:50 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96512
Bug ID: 96512
Summary: Portal Stories Mel: Player's hands appear black at
high shader quality
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: robin@paxnos.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 124512
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124512&action=3Dedit
Example from Portal Stories: Mel. Upper picture: Shader quality "Very high"=
(or
high), Lower picture: Shader quality "medium" (or lower)
Hello,
this is my first bug report, so I hope the information provided is sufficie=
nt.
In Portal Stories: Mel and Portal 2 (reportedly), the player's arms and han=
ds
(and a few other objects, as demonstrated in the attached picture) appear b=
lack
when the shader quality setting is set to "High" or "Very High", but appears
normal if it is medium or lower.
This seems to only happen to a few objects, like the arms. In Portal 2 this=
is
not visible as often, as the player's arms are usually not visible like tha=
t.
Not sure if this is a Mesa bug, but it has been pointed out that the reports
have so far only been on different versions of Mesa, so.. just thought I'd
report it here in case.
I actually wanted to provide apitrace files, but I could not get it to work,
sadly.
I sorted this under radeonsi because this is the driver I use, but among the
other reports have been Intel systems. Please correct the bug report
classification if not accurate.
The bug on Valve's git: https://github.com/ValveSoftware/portal2/issues/255
My system:=20
Kubuntu 16.04
Intel i5-2400
8 GB DDR3 RAM
Radeon HD 7950 Boost
(Steam Overlay deactivated)
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 /
4.4.0-24-generic, LLVM 3.9.0)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 12.1.0-devel -
padoka PPA (git-42624ea)
OpenGL core profile shading language version string: 4.20
Please let me know if there's something else you need
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14658452300.68693C.3660
Date: Mon, 13 Jun 2016 19:13:50 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96512
|
| Summary |
Portal Stories Mel: Player's hands appear black at high shade=
r quality
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
robin@paxnos.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 124512 [details]<=
/a>
Example from Portal Stories: Mel. Upper picture: Shader quality "Very =
high" (or
high), Lower picture: Shader quality "medium" (or lower)
Hello,
this is my first bug report, so I hope the information provided is sufficie=
nt.
In Portal Stories: Mel and Portal 2 (reportedly), the player's arms and han=
ds
(and a few other objects, as demonstrated in the attached picture) appear b=
lack
when the shader quality setting is set to "High" or "Very Hi=
gh", but appears
normal if it is medium or lower.
This seems to only happen to a few objects, like the arms. In Portal 2 this=
is
not visible as often, as the player's arms are usually not visible like tha=
t.
Not sure if this is a Mesa bug, but it has been pointed out that the reports
have so far only been on different versions of Mesa, so.. just thought I'd
report it here in case.
I actually wanted to provide apitrace files, but I could not get it to work,
sadly.
I sorted this under radeonsi because this is the driver I use, but among the
other reports have been Intel systems. Please correct the bug report
classification if not accurate.
The bug on Valve's git: https://github.com/ValveSoftware/portal2/issues/255
My system:=20
Kubuntu 16.04
Intel i5-2400
8 GB DDR3 RAM
Radeon HD 7950 Boost
(Steam Overlay deactivated)
OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 /
4.4.0-24-generic, LLVM 3.9.0)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 12.1.0-devel -
padoka PPA (git-42624ea)
OpenGL core profile shading language version string: 4.20
Please let me know if there's something else you need
You are receiving this mail because:
- You are the assignee for the bug.
=
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