From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 96512] Portal Stories Mel: Player's hands appear black at high shader quality Date: Mon, 13 Jun 2016 19:13:50 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0943843206==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id D686C6E573 for ; Mon, 13 Jun 2016 19:13:50 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0943843206== Content-Type: multipart/alternative; boundary="14658452300.68693C.3660"; charset="UTF-8" --14658452300.68693C.3660 Date: Mon, 13 Jun 2016 19:13:50 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96512 Bug ID: 96512 Summary: Portal Stories Mel: Player's hands appear black at high shader quality Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: robin@paxnos.de QA Contact: dri-devel@lists.freedesktop.org Created attachment 124512 --> https://bugs.freedesktop.org/attachment.cgi?id=3D124512&action=3Dedit Example from Portal Stories: Mel. Upper picture: Shader quality "Very high"= (or high), Lower picture: Shader quality "medium" (or lower) Hello, this is my first bug report, so I hope the information provided is sufficie= nt. In Portal Stories: Mel and Portal 2 (reportedly), the player's arms and han= ds (and a few other objects, as demonstrated in the attached picture) appear b= lack when the shader quality setting is set to "High" or "Very High", but appears normal if it is medium or lower. This seems to only happen to a few objects, like the arms. In Portal 2 this= is not visible as often, as the player's arms are usually not visible like tha= t. Not sure if this is a Mesa bug, but it has been pointed out that the reports have so far only been on different versions of Mesa, so.. just thought I'd report it here in case. I actually wanted to provide apitrace files, but I could not get it to work, sadly. I sorted this under radeonsi because this is the driver I use, but among the other reports have been Intel systems. Please correct the bug report classification if not accurate. The bug on Valve's git: https://github.com/ValveSoftware/portal2/issues/255 My system:=20 Kubuntu 16.04 Intel i5-2400 8 GB DDR3 RAM Radeon HD 7950 Boost (Steam Overlay deactivated) OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 / 4.4.0-24-generic, LLVM 3.9.0) OpenGL core profile version string: 4.2 (Core Profile) Mesa 12.1.0-devel - padoka PPA (git-42624ea) OpenGL core profile shading language version string: 4.20 Please let me know if there's something else you need --=20 You are receiving this mail because: You are the assignee for the bug.= --14658452300.68693C.3660 Date: Mon, 13 Jun 2016 19:13:50 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 96512
Summary Portal Stories Mel: Player's hands appear black at high shade= r quality
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter robin@paxnos.de
QA Contact dri-devel@lists.freedesktop.org

Created attachment 124512 [details]<=
/a>
Example from Portal Stories: Mel. Upper picture: Shader quality "Very =
high" (or
high), Lower picture:  Shader quality "medium" (or lower)

Hello,

this is my first bug report, so I hope the information provided is sufficie=
nt.

In Portal Stories: Mel and Portal 2 (reportedly), the player's arms and han=
ds
(and a few other objects, as demonstrated in the attached picture) appear b=
lack
when the shader quality setting is set to "High" or "Very Hi=
gh", but appears
normal if it is medium or lower.

This seems to only happen to a few objects, like the arms. In Portal 2 this=
 is
not visible as often, as the player's arms are usually not visible like tha=
t.
Not sure if this is a Mesa bug, but it has been pointed out that the reports
have so far only been on different versions of Mesa, so.. just thought I'd
report it here in case.
I actually wanted to provide apitrace files, but I could not get it to work,
sadly.

I sorted this under radeonsi because this is the driver I use, but among the
other reports have been Intel systems. Please correct the bug report
classification if not accurate.

The bug on Valve's git: https://github.com/ValveSoftware/portal2/issues/255

My system:=20
Kubuntu 16.04
Intel i5-2400
8 GB DDR3 RAM
Radeon HD 7950 Boost
(Steam Overlay deactivated)

OpenGL renderer string: Gallium 0.4 on AMD TAHITI (DRM 2.43.0 /
4.4.0-24-generic, LLVM 3.9.0)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 12.1.0-devel -
padoka PPA (git-42624ea)
OpenGL core profile shading language version string: 4.20

Please let me know if there's something else you need


You are receiving this mail because:
  • You are the assignee for the bug.
= --14658452300.68693C.3660-- --===============0943843206== Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 Content-Transfer-Encoding: base64 Content-Disposition: inline X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg== --===============0943843206==--