From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96530] Awesomenauts game in upper left corner when monitor
resolution is greater than game resolution
Date: Tue, 14 Jun 2016 20:51:53 +0000
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--14659375130.A10fC6e4D.8700
Date: Tue, 14 Jun 2016 20:51:53 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96530
Bug ID: 96530
Summary: Awesomenauts game in upper left corner when monitor
resolution is greater than game resolution
Product: Mesa
Version: 11.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
Assignee: dri-devel@lists.freedesktop.org
Reporter: cosiekvfj@o2.pl
QA Contact: dri-devel@lists.freedesktop.org
Self descriptive.
http://www.awesomenauts.com/forum/viewtopic.php?f=3D13&t=3D46279
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,=
=20
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,=20
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_inf=
o,=20
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=
=20
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,=20
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,=20
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample=
,=20
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,=20
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,=20
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,=20
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating=
,=20
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,=20
GLX_ARB_get_proc_address, GLX_ARB_multisample,=20
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,=20
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_inf=
o,=20
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=
=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org R300 Project (0x1002)
Device: ATI RC410 (0x5a62)
Version: 11.2.2
Accelerated: yes
Video memory: 128MB
Unified memory: no
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RC410
OpenGL version string: 2.1 Mesa 11.2.2
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,=20
GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,=20
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,=20
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clip_control,=
=20
GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer,=20
GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers,=20
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,=20
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,=20
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,=20
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,=20
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,=20
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,=20
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,=20
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,=20
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,=20
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,=20
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprit=
e,=20
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,=20
GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objec=
ts,=20
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,=20
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,=20
GL_ARB_texture_compression, GL_ARB_texture_cube_map,=20
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,=20
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,=20
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,=20
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,=20
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage,=20
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,=20
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,=20
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shade=
r,=20
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,=
=20
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,=
=20
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,=20
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,=20
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,=20
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,=
=20
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,=20
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,=
=20
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_sca=
led,=20
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,=20
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,=20
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_paramete=
rs,=20
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,=
=20
GL_EXT_secondary_color, GL_EXT_separate_specular_color,=20
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,=20
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,=20
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc,=20
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,=20
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,=20
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,=20
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,=20
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,=20
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array,=
=20
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,=20
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,=20
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug=
,=20
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,=20
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render,=20
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stenci=
l,=20
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier=
,=20
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,=
=20
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,=20
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,=20
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,=20
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,=20
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,=20
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,=20
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,=20
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1,=20
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,=20
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,=20
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug,=20
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer,=20
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,=20
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync,=20
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_textu=
re,=20
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint,=20
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,=
=20
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8,=20
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,=20
GL_OES_texture_half_float, GL_OES_texture_npot,=20
GL_OES_vertex_array_object
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14659375130.A10fC6e4D.8700
Date: Tue, 14 Jun 2016 20:51:53 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96530
|
| Summary |
Awesomenauts game in upper left corner when monitor resolutio=
n is greater than game resolution
|
| Product |
Mesa
|
| Version |
11.2
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/r300
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
cosiekvfj@o2.pl
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Self descriptive.
http://www.awesomenauts.com/forum/viewtopic.php?f=3D13&t=3D46279<=
/a>
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,=
=20
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,=20
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_inf=
o,=20
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=
=20
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,=20
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,=20
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample=
,=20
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,=20
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,=20
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,=20
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating=
,=20
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,=20
GLX_ARB_get_proc_address, GLX_ARB_multisample,=20
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,=20
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_inf=
o,=20
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=
=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org R300 Project (0x1002)
Device: ATI RC410 (0x5a62)
Version: 11.2.2
Accelerated: yes
Video memory: 128MB
Unified memory: no
Preferred profile: compat (0x2)
Max core profile version: 0.0
Max compat profile version: 2.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 2.0
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RC410
OpenGL version string: 2.1 Mesa 11.2.2
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,=20
GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,=20
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,=20
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clip_control,=
=20
GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer,=20
GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers,=20
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,=20
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,=20
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,=20
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,=20
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,=20
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,=20
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,=20
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,=20
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,=20
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,=20
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprit=
e,=20
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,=20
GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objec=
ts,=20
GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow,=20
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,=20
GL_ARB_texture_compression, GL_ARB_texture_cube_map,=20
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,=20
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,=20
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,=20
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,=20
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_storage,=20
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,=20
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,=20
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shade=
r,=20
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,=
=20
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,=
=20
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,=20
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,=20
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,=20
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,=
=20
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,=20
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,=
=20
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_sca=
led,=20
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,=20
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,=20
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_paramete=
rs,=20
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,=
=20
GL_EXT_secondary_color, GL_EXT_separate_specular_color,=20
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,=20
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,=20
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc,=20
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,=20
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,=20
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,=20
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,=20
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,=20
GL_EXT_texture_sRGB_decode, GL_EXT_texture_snorm, GL_EXT_vertex_array,=
=20
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,=20
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,=20
GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug=
,=20
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,=20
GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_conditional_render,=20
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stenci=
l,=20
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier=
,=20
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,=
=20
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,=20
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,=20
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,=20
GL_APPLE_texture_max_level, GL_EXT_blend_minmax,=20
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,=20
GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,=20
GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,=20
GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1,=20
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,=20
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,=20
GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug,=20
GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer,=20
GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,=20
GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync,=20
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_textu=
re,=20
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint,=20
GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,=
=20
GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8,=20
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,=20
GL_OES_texture_half_float, GL_OES_texture_npot,=20
GL_OES_vertex_array_object
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