Created attachment 124549 [details]
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.