From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop Date: Wed, 15 Jun 2016 23:08:55 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1197462193==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 157C46E1C1 for ; Wed, 15 Jun 2016 23:08:55 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1197462193== Content-Type: multipart/alternative; boundary="14660321350.DFfc426C.18661"; charset="UTF-8" --14660321350.DFfc426C.18661 Date: Wed, 15 Jun 2016 23:08:54 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D96541 Bug ID: 96541 Summary: Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: adf.lists@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 124549 --> https://bugs.freedesktop.org/attachment.cgi?id=3D124549&action=3Dedit elemental bad rendering R9285 git llvm agd5f drm-next-4.18-wip since mesa - commit 35818129a676502415a5f502ccd2759646066921 Author: Bas Nieuwenhuizen Date: Tue May 31 14:11:49 2016 +0200 radeonsi: Decompress DCC textures in a render feedback loop. By using a counter to quickly reject textures that are not bound to a framebuffer, the performance impact when binding sampler_views/images is not too large. Unreal elemental mis-renders metalwork. --=20 You are receiving this mail because: You are the assignee for the bug.= --14660321350.DFfc426C.18661 Date: Wed, 15 Jun 2016 23:08:55 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 96541
Summary Tonga Unreal elemental bad rendering since radeonsi: Decompre= ss DCC textures in a render feedback loop
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter adf.lists@gmail.com
QA Contact dri-devel@lists.freedesktop.org

Created attachment 12454=
9 [details]
elemental bad rendering

R9285 git llvm agd5f drm-next-4.18-wip since mesa -

commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date:   Tue May 31 14:11:49 2016 +0200

    radeonsi: Decompress DCC textures in a render feedback loop.

    By using a counter to quickly reject textures that are not
    bound to a framebuffer, the performance impact when binding
    sampler_views/images is not too large.

Unreal elemental mis-renders metalwork.


You are receiving this mail because:
  • You are the assignee for the bug.
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