From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96541] Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Date: Wed, 15 Jun 2016 23:08:55 +0000
Message-ID:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============1197462193=="
Return-path:
Received: from culpepper.freedesktop.org (culpepper.freedesktop.org
[131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id 157C46E1C1
for ; Wed, 15 Jun 2016 23:08:55 +0000 (UTC)
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.freedesktop.org
Sender: "dri-devel"
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============1197462193==
Content-Type: multipart/alternative; boundary="14660321350.DFfc426C.18661";
charset="UTF-8"
--14660321350.DFfc426C.18661
Date: Wed, 15 Jun 2016 23:08:54 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96541
Bug ID: 96541
Summary: Tonga Unreal elemental bad rendering since radeonsi:
Decompress DCC textures in a render feedback loop
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: adf.lists@gmail.com
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 124549
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124549&action=3Dedit
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14660321350.DFfc426C.18661
Date: Wed, 15 Jun 2016 23:08:55 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96541
|
| Summary |
Tonga Unreal elemental bad rendering since radeonsi: Decompre=
ss DCC textures in a render feedback loop
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
adf.lists@gmail.com
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 12454=
9 [details]
elemental bad rendering
R9285 git llvm agd5f drm-next-4.18-wip since mesa -
commit 35818129a676502415a5f502ccd2759646066921
Author: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Date: Tue May 31 14:11:49 2016 +0200
radeonsi: Decompress DCC textures in a render feedback loop.
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Unreal elemental mis-renders metalwork.
You are receiving this mail because:
- You are the assignee for the bug.
=
--14660321350.DFfc426C.18661--
--===============1197462193==
Content-Type: text/plain; charset="utf-8"
MIME-Version: 1.0
Content-Transfer-Encoding: base64
Content-Disposition: inline
X19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX18KZHJpLWRldmVs
IG1haWxpbmcgbGlzdApkcmktZGV2ZWxAbGlzdHMuZnJlZWRlc2t0b3Aub3JnCmh0dHBzOi8vbGlz
dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1197462193==--