From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96602] [radeonsi] Dreamfall Chapters: one shader fails to
compile, minor visual corruption
Date: Mon, 20 Jun 2016 19:29:02 +0000
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--14664509420.F729.19554
Date: Mon, 20 Jun 2016 19:29:02 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96602
Bug ID: 96602
Summary: [radeonsi] Dreamfall Chapters: one shader fails to
compile, minor visual corruption
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kai@dev.carbon-project.org
QA Contact: dri-devel@lists.freedesktop.org
Blocks: 77449
Created attachment 124625
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124625&action=3Dedit
DFC shader dump produced with R600_DEBUG=3Dfs,vs,gs,ps,cs,tcs,tes
Since the release of book five of "Dreamfall Chapters: The longest Journey"=
and
their switch to a OpenGL 4.1+ context I'm getting the following error on lo=
ad:
> LLVM triggered Diagnostic Handler: Illegal instruction detected: Illegal =
immediate value for operand.
> LLVM failed to compile shader
> radeonsi: can't create a shader
with the stack detailed below.
The game loads and book five is entirely playable. However almost all scenes
show minor visual corruption in the form of wrongly coloured pixels (not su=
re,
if the shader failing is responsible for that or if it's a different bug).
Usually in a very noticeable bright green (#0f0), but some other colours are
also observable (blue, yellow, red and few white and black ones as well). T=
here
is only one scene during the epilogue where the character of Zo=C3=AB Casti=
llo is
shown sitting on a balcony where a large part of the background shows wrong
colours (I would assume it should be metallic roofs reflecting sunlight but
instead they are just plain yellow and red where the light hits).
Attached to this bug you'll find a shader dump produced with
R600_DEBUG=3Dfs,vs,gs,ps,cs,tcs,tes passed to the game. The dump is intermi=
xed
with what the game/Unity3D wrote to STDERR. In fact this is identical to
Unity's Player.log. In lines 119284-119286 you'll find the error message qu=
oted
above. Since the full log was several MBytes in size I compressed it with x=
z.
The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=3D77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14664509420.F729.19554
Date: Mon, 20 Jun 2016 19:29:02 +0000
MIME-Version: 1.0
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96602
|
| Summary |
[radeonsi] Dreamfall Chapters: one shader fails to compile, m=
inor visual corruption
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
kai@dev.carbon-project.org
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
| Blocks |
77449
|
Created attachment 124625 [details]
DFC shader dump produced with R600_DEBUG=3Dfs,vs,gs,ps,cs,tcs,tes
Since the release of book five of "Dreamfall Chapters: The longest Jou=
rney" and
their switch to a OpenGL 4.1+ context I'm getting the following error on lo=
ad:
> LLVM triggered Diagnostic Handler: Illegal instr=
uction detected: Illegal immediate value for operand.
> LLVM failed to compile shader
> radeonsi: can't create a shader
with the stack detailed below.
The game loads and book five is entirely playable. However almost all scenes
show minor visual corruption in the form of wrongly coloured pixels (not su=
re,
if the shader failing is responsible for that or if it's a different bug).
Usually in a very noticeable bright green (#0f0), but some other colours are
also observable (blue, yellow, red and few white and black ones as well). T=
here
is only one scene during the epilogue where the character of Zo=C3=AB Casti=
llo is
shown sitting on a balcony where a large part of the background shows wrong
colours (I would assume it should be metallic roofs reflecting sunlight but
instead they are just plain yellow and red where the light hits).
Attached to this bug you'll find a shader dump produced with
R600_DEBUG=3Dfs,vs,gs,ps,cs,tcs,tes passed to the game. The dump is intermi=
xed
with what the game/Unity3D wrote to STDERR. In fact this is identical to
Unity's Player.log. In lines 119284-119286 you'll find the error message qu=
oted
above. Since the full log was several MBytes in size I compressed it with x=
z.
The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/5a64549f54
libdrm: 2.4.68-1
LLVM: SVN:trunk/r272995 (3.9 devel)
X.Org: 2:1.18.3-1
Linux: 4.6.2
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
You are receiving this mail because:
- You are the assignee for the bug.
=
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