From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 96762] [radeonsi] Firewatch: nothing rendered in scrollable
(text) areas
Date: Fri, 01 Jul 2016 14:22:52 +0000
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--===============0235163477==
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--14673829720.cEEE7F.5747
Date: Fri, 1 Jul 2016 14:22:52 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D96762
Bug ID: 96762
Summary: [radeonsi] Firewatch: nothing rendered in scrollable
(text) areas
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: kai@dev.carbon-project.org
QA Contact: dri-devel@lists.freedesktop.org
Blocks: 77449
Created attachment 124836
--> https://bugs.freedesktop.org/attachment.cgi?id=3D124836&action=3Dedit
Graphics settings menu for Firewatch: no resolution options are rendered in=
the
scrollable area
Before I start with the description: this might be a duplicate of either bug
96672 or bug 95551 or both if those two are duplicates of each other as wel=
l.
Feel free to resolve it that way.
When playing Firewatch with the stack detailed below, scrollable text areas
(for example the resolution selection in the settings menu (see attached
screenshot) or the "notes reader" menu for notes you've collected are lacki=
ng
any visible text. The text area's border as well as scrolling controls are
rendered.
Most likely unrelated/a different issue, but I'd like to note, that the
start-up of the game is *really* slow and for at least a minute or so you s=
ee
the main menu screen go from black to the fully rendered screen with backgr=
ound
animation frame by frame (the same issue can be observed, when Alt-Tabing o=
ut
and back into the game). It almost feels like the process has frozen. Once =
it's
loaded everything runs smooth. (Btw: launching the game with
MESA_GLSL_VERSION_OVERRIDE=3D300 MESA_GL_VERSION_OVERRIDE=3D3.0 avoids this=
issue
entirely, but still nothing rendered in scrollable areas)
In any case, the Player.log of the underlying Unity engine shows a couple of
shader-related warnings:
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - =
All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Trees' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Cross Cards' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse =
IBL Double Faces' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' -=
All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular=
IBL' - All passes removed
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex=
shader
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default sh=
ader.
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no =
vertex shader
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to defa=
ult shader.
There is also a couple of audio-related (WWise) warnings and a null pointer
exception in there, but the exception is probably "on close" as it's the ve=
ry
last entry in the log. Let me know, if you want to see the full log file fr=
om
Unity3D.
The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/d8d6091a84
libdrm: 2.4.68-1
LLVM: SVN:trunk/r274279 (3.9 devel) +
X.Org: 2:1.18.3-1
Linux: 4.6.3
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
Let me know, if you need something else (shader dump, apitrace, etc.). Plea=
se
specify if you want me to provide these with or without the override variab=
les
mentioned above.
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=3D77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14673829720.cEEE7F.5747
Date: Fri, 1 Jul 2016 14:22:52 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
96762
|
| Summary |
[radeonsi] Firewatch: nothing rendered in scrollable (text) a=
reas
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
kai@dev.carbon-project.org
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
| Blocks |
77449
|
Created attachment 124836=
a> [details]
Graphics settings menu for Firewatch: no resolution options are rendered in=
the
scrollable area
Before I start with the description: this might be a duplicate of either bug
96672 or bug 95551 or both if those two are =
duplicates of each other as well.
Feel free to resolve it that way.
When playing Firewatch with the stack detailed below, scrollable text areas
(for example the resolution selection in the settings menu (see attached
screenshot) or the "notes reader" menu for notes you've collected=
are lacking
any visible text. The text area's border as well as scrolling controls are
rendered.
Most likely unrelated/a different issue, but I'd like to note, that the
start-up of the game is *really* slow and for at least a minute or so you s=
ee
the main menu screen go from black to the fully rendered screen with backgr=
ound
animation frame by frame (the same issue can be observed, when Alt-Tabing o=
ut
and back into the game). It almost feels like the process has frozen. Once =
it's
loaded everything runs smooth. (Btw: launching the game with
MESA_GLSL_VERSION_OVERRIDE=3D300 MESA_GL_VERSION_OVERRIDE=3D3.0 avoids this=
issue
entirely, but still nothing rendered in scrollable areas)
In any case, the Player.log of the underlying Unity engine shows a couple of
shader-related warnings:
> WARNING: Shader Unsupported: 'Marmoset/Transpare=
nt/Cutout/Diffuse IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL'=
- Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL'=
- Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL'=
- Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL'=
- Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL'=
- All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Trees' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Cross Cards' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffu=
se IBL Double Faces' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL=
' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specu=
lar IBL' - All passes removed
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no ver=
tex shader
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default=
shader.
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has =
no vertex shader
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to d=
efault shader.
There is also a couple of audio-related (WWise) warnings and a null pointer
exception in there, but the exception is probably "on close" as i=
t's the very
last entry in the log. Let me know, if you want to see the full log file fr=
om
Unity3D.
The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID =3D 0x67b1)
Mesa: Git:master/d8d6091a84
libdrm: 2.4.68-1
LLVM: SVN:trunk/r274279 (3.9 devel) +
<http://reviews.llvm.org/D21551?id=3D61349&download=3Dtrue>
X.Org: 2:1.18.3-1
Linux: 4.6.3
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1
Let me know, if you need something else (shader dump, apitrace, etc.). Plea=
se
specify if you want me to provide these with or without the override variab=
les
mentioned above.
You are receiving this mail because:
- You are the assignee for the bug.
=
--14673829720.cEEE7F.5747--
--===============0235163477==
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