From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 97067] New: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail Date: Sun, 24 Jul 2016 20:03:53 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0838579306==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0838579306== Content-Type: multipart/alternative; boundary="14693906320.C0Bcba8.3972"; charset="UTF-8" --14693906320.C0Bcba8.3972 Date: Sun, 24 Jul 2016 20:03:52 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97067 Bug ID: 97067 Summary: WebGL: conformance/glsl/misc/shaders-with-invariance.html Fail Product: Mesa Version: 11.2 Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: lukebenes-PkbjNfxxIARBDgjK7y7TUQ@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org With a GeForce GTX 650 and Mesa 11.2.0 I'm getting the following failure on Google Chrome and Firefox https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance= /glsl/misc/shaders-with-invariance.html?webglVersion=3D1 test: vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail FAIL [unexpected fragment shader compile status] (expected: true) vertex sh= ader with variant varying and fragment shader with invariant (global setting) varying must fail test: vertex shader with invariant varying and fragment shader with invaria= nt (global setting) varying must succeed FAIL [unexpected fragment shader compile status] (expected: true) vertex sh= ader with invariant varying and fragment shader with invariant (global setting) varying must succeed --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.= --14693906320.C0Bcba8.3972 Date: Sun, 24 Jul 2016 20:03:52 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 97067
Summary WebGL: conformance/glsl/misc/shaders-with-invariance.html Fa= il
Product Mesa
Version 11.2
Hardware Other
OS All
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter lukebenes@hotmail.com
QA Contact nouveau@lists.freedesktop.org

With a GeForce GTX 650 and Mesa 11.2.0 I'm getting the followi=
ng failure on
Google Chrome and Firefox


https:=
//www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/glsl/=
misc/shaders-with-invariance.html?webglVersion=3D1


test: vertex shader with variant varying and fragment shader with invariant
(global setting) varying must fail

FAIL [unexpected fragment shader compile status] (expected: true) vertex sh=
ader
with variant varying and fragment shader with invariant (global setting)
varying must fail


test: vertex shader with invariant varying and fragment shader with invaria=
nt
(global setting) varying must succeed

FAIL [unexpected fragment shader compile status] (expected: true) vertex sh=
ader
with invariant varying and fragment shader with invariant (global setting)
varying must succeed


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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