From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 97174] Assault Android Cactus freezing on Mesa 12 Date: Thu, 04 Aug 2016 00:14:35 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0456651676==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 5E4226E910 for ; Thu, 4 Aug 2016 00:14:35 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0456651676== Content-Type: multipart/alternative; boundary="14702696750.5e6FDC6C.21401"; charset="UTF-8" --14702696750.5e6FDC6C.21401 Date: Thu, 4 Aug 2016 00:14:35 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D97174 --- Comment #6 from blackheart_pro@yahoo.com --- The conclusion I'm coming to is it's almost certainly some kind of conflict with Steam; particularly when launching the game through Steam itself. AAC = is DRM free, it doesn't need Steam to run. When I run the game without Steam, I don't get any hangs at all. That's probably why I can't produce the hang wh= en running the command mentioned in comment 3. Using apitrace with that comman= d, I don't believe it launches the game with the full Steam environment. Steam doesn't appear to be running in the background and I can't shift+tab to get= the overlay. I can't properly record the hang without Steam present, but I'm not sure how (or if i even can,) use apitrace + ACC with full Steam running as = if launched through the client. This also applies to GALLIUM_DDEBUG=3D1000 as = well. No hangs and it doesn't produce any files (they're supposed to appear in /ddebug_dumps/ in the home folder, correct?) (In reply to Daniel Scharrer from comment #4) > Does the game only temporarily freeze and then continue, does it freeze p= ermanently or does the whole system lock up?=20 Permanent. Only the game freezes. I can't even kill it when it does freeze, I've tried everything. Strange that you aren't getting it. Are you using Me= sa 12? That's the key here, Mesa 11 series doesn't suffer from this bug at all= .=20 > you can use the following command to see where it is stuck (you may need = to install gdb first): >gdb --pid `pidof cactus.x86_64` --batch -ex 'info threads' -ex 'thread app= ly all bt' gdb is installed by default in Ubuntu 16.04, but seems I can't get this com= mand to work. --=20 You are receiving this mail because: You are the assignee for the bug.= --14702696750.5e6FDC6C.21401 Date: Thu, 4 Aug 2016 00:14:35 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 6 on bug 97174<= /a> from blackh= eart_pro@yahoo.com
The conclusion I'm coming to is it's almost certainly some kin=
d of conflict
with Steam; particularly when launching the game through Steam itself. AAC =
is
DRM free, it doesn't need Steam to run. When I run the game without Steam, I
don't get any hangs at all. That's probably why I can't produce the hang wh=
en
running the command mentioned in com=
ment 3. Using apitrace with that command, I
don't believe it launches the game with the full Steam environment. Steam
doesn't appear to be running in the background and I can't shift+tab to get=
 the
overlay. I can't properly record the hang without Steam present, but I'm not
sure how (or if i even can,) use apitrace + ACC with full Steam running as =
if
launched through the client. This also applies to GALLIUM_DDEBUG=3D1000 as =
well.
No hangs and it doesn't produce any files (they're supposed to appear in
/ddebug_dumps/ in the home folder, correct?)

 (In reply to Daniel Scharrer from c=
omment #4)
> Does the game only temporarily freeze and then c=
ontinue, does it freeze permanently or does the whole system lock up? 

Permanent. Only the game freezes. I can't even kill it when it does freeze,
I've tried everything. Strange that you aren't getting it. Are you using Me=
sa
12? That's the key here, Mesa 11 series doesn't suffer from this bug at all=
.=20

> you can use the following command to see where i=
t is stuck (you may need to install gdb first):

>gdb --pid `pidof cactus.x86_64` --batch -ex 'info=
 threads' -ex 'thread apply all bt'

gdb is installed by default in Ubuntu 16.04, but seems I can't get this com=
mand
to work.


You are receiving this mail because:
  • You are the assignee for the bug.
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