From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97179] After launching games based on Source engine windows
titles and borders are corrupted and sometimes frequently flicker
Date: Tue, 02 Aug 2016 08:39:42 +0000
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Date: Tue, 2 Aug 2016 08:39:42 +0000
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Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D97179
Bug ID: 97179
Summary: After launching games based on Source engine windows
titles and borders are corrupted and sometimes
frequently flicker
Product: Mesa
Version: 11.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel@lists.freedesktop.org
Reporter: russianneuromancer@ya.ru
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 125474
--> https://bugs.freedesktop.org/attachment.cgi?id=3D125474&action=3Dedit
Corrupted title and borders
After launching games based on Source engine (and also Planetary Annihilati=
on:
TITANS) windows titles and borders are corrupted and sometimes frequently
flicker (please look into attached screenshot). I guess this is happening w=
ith
combination of Source engine and KWin because Source engine ask compositor =
to
pause desktop effects (and probably PA do this too) and KWin honour this
request: https://bugs.kde.org/show_bug.cgi?id=3D349910
This issue in not reproducible with Unreal Engine or Unity3D engine based
games.
I using modesetting, DRI3, GLAMOR combination, but issue also reproducible =
with
other combinations too (with radeon, DRI2/DRI3, EXA/GLAMOR).
Most of the time I launch games via DRI_PRIME, but issue is also reproducib=
le
when game is launched on iGPU.=20
AMD A8-3500M, Radeon HD 6620G iGPU
AMD Radeon HD 6650M dGPU
Kubuntu 16.04 x86_64
Mesa 11.2, 12.1 git
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14701271820.DdC7cfE.12840
Date: Tue, 2 Aug 2016 08:39:42 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
97179
|
| Summary |
After launching games based on Source engine windows titles a=
nd borders are corrupted and sometimes frequently flicker
|
| Product |
Mesa
|
| Version |
11.2
|
| Hardware |
Other
|
| OS |
All
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/r600
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
russianneuromancer@ya.ru
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 1=
25474 [details]
Corrupted title and borders
After launching games based on Source engine (and also Planetary Annihilati=
on:
TITANS) windows titles and borders are corrupted and sometimes frequently
flicker (please look into attached screenshot). I guess this is happening w=
ith
combination of Source engine and KWin because Source engine ask compositor =
to
pause desktop effects (and probably PA do this too) and KWin honour this
request: https://=
bugs.kde.org/show_bug.cgi?id=3D349910
This issue in not reproducible with Unreal Engine or Unity3D engine based
games.
I using modesetting, DRI3, GLAMOR combination, but issue also reproducible =
with
other combinations too (with radeon, DRI2/DRI3, EXA/GLAMOR).
Most of the time I launch games via DRI_PRIME, but issue is also reproducib=
le
when game is launched on iGPU.=20
AMD A8-3500M, Radeon HD 6620G iGPU
AMD Radeon HD 6650M dGPU
Kubuntu 16.04 x86_64
Mesa 11.2, 12.1 git
You are receiving this mail because:
- You are the assignee for the bug.
=
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