Created attachment 126603 [details]
Viewport corruption
Unreal Engine 4.13.1 editor shows corrupted preview viewports when at least one
of the following post-processing effects is active in a viewport:
* Motion Blur
* Tonemapper
A screenshot of a viewport segment is attached.
When both effects are turned off, viewports appear to render correctly.
Graphics card: AMD TONGA chipset (Radeo R9 380)
Mesa version: 12.1~git1600917222200.073129c~x~padoka0 on Ubuntu 16.04 with
Padoka PPA
glxinfo:
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel -
padoka PPA
OpenGL version string: 3.0 Mesa 12.1.0-devel - padoka PPA
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 12.1.0-devel - padoka
PPA