From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98239] saints row 3: performance is limited by flushes Date: Sat, 10 Dec 2016 00:44:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1152261425==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 54A236EB37 for ; Sat, 10 Dec 2016 00:44:34 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1152261425== Content-Type: multipart/alternative; boundary="14813306740.668d.13444"; charset="UTF-8" --14813306740.668d.13444 Date: Sat, 10 Dec 2016 00:44:34 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98239 --- Comment #7 from almos --- (In reply to Marek Ol=C5=A1=C3=A1k from comment #6) > Doom 3 is limited by the CPU. OpenGL multithreading should help with that. > With stock Mesa, there is no way make Doom 3 faster. >=20 > When the GPU load is low, it means the app is CPU-bound. Multithreading is > the only thing that can help with that. Hmm, you're right. By default all cores are used 30%, but if I start doom3 = with taskset -c 0, it uses 100% of core 0, and I get 35-50fps at 6-8% gpu load. I didn't know tasks were being moved between CPU cores this much. And it seems that my CPU is slower than I thought. --=20 You are receiving this mail because: You are the assignee for the bug.= --14813306740.668d.13444 Date: Sat, 10 Dec 2016 00:44:34 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 7 on bug 98239<= /a> from <= span class=3D"fn">almos
(In reply to Marek Ol=C5=A1=C3=A1k from comment #6)
> Doom 3 is limited by the CPU. OpenGL multithread=
ing should help with that.
> With stock Mesa, there is no way make Doom 3 faster.
>=20
> When the GPU load is low, it means the app is CPU-bound. Multithreadin=
g is
> the only thing that can help with that.

Hmm, you're right. By default all cores are used 30%, but if I start doom3 =
with
taskset -c 0, it uses 100% of core 0, and I get 35-50fps at 6-8% gpu load. I
didn't know tasks were being moved between CPU cores this much. And it seems
that my CPU is slower than I thought.


You are receiving this mail because:
  • You are the assignee for the bug.
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