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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98724] garbled output using glDrawElementsIndirect
Date: Mon, 14 Nov 2016 17:47:43 +0000	[thread overview]
Message-ID: <bug-98724-502@http.bugs.freedesktop.org/> (raw)


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https://bugs.freedesktop.org/show_bug.cgi?id=98724

            Bug ID: 98724
           Summary: garbled output using glDrawElementsIndirect
           Product: Mesa
           Version: git
          Hardware: Other
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel@lists.freedesktop.org
          Reporter: logan@bacoosta.com
        QA Contact: dri-devel@lists.freedesktop.org

I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.

The issue report is here:
https://github.com/loganmc10/GLupeN64/issues/102

It includes and apitrace and a screenshot.

I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.

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             reply	other threads:[~2016-11-14 17:47 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-11-14 17:47 bugzilla-daemon [this message]
2016-11-15  1:57 ` [Bug 98724] garbled output using glDrawElementsIndirect bugzilla-daemon
2016-11-16 11:40 ` bugzilla-daemon
2016-11-17  1:14 ` bugzilla-daemon
2018-03-31 23:43 ` bugzilla-daemon
2019-09-25 17:55 ` bugzilla-daemon

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