From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98984] Hexagonal shapes around lights in Cities: Skylines
Date: Sat, 03 Dec 2016 15:58:49 +0000
Message-ID:
Bug ID
98984
Summary
Hexagonal shapes around lights in Cities: Skylines
Product
Mesa
Version
13.0
Hardware
Other
OS
All
Status
NEW
Severity
normal
Priority
medium
Component
Drivers/Gallium/radeonsi
Assignee
dri-devel@lists.freedesktop.org
Reporter
mboquien@free.fr
QA Contact
dri-devel@lists.freedesktop.org
Created attachment =
128321 [details]
Screenshot showing the issue
At night the lights are surrounded by hexagonal shapes. See attached image.
Output of glxinfo:
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,=20
GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,=20
GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,=
=20
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,=20
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_inf=
o,=20
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=
=20
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,=20
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,=20
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample=
,=20
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,=20
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,=20
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,=20
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating=
,=20
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,=20
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,=20
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample=
,=20
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,=20
GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,=20
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,=20
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating=
,=20
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,=20
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,=20
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,=20
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,=20
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,=20
GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD POLARIS10 (DRM 3.3.0 / 4.8.11-1-ARCH, LLVM 3.9.0) (0x67df)
Version: 13.0.2
Accelerated: yes
Video memory: 8069MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 4.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.3.0 /
4.8.11-1-ARCH, LLVM 3.9.0)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.0.2
OpenGL core profile shading language version string: 4.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,=20
GL_AMD_performance_monitor, GL_AMD_pinned_memory,=20
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,=20
GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,=20
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,=
=20
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,=20
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,=20
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance=
,=20
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,=20
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,=
=20
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,=20
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,=20
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,=20
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,=20
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,=20
GL_ARB_derivative_control, GL_ARB_direct_state_access,=20
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,=20
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,=20
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,=20
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,=20
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,=20
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,=20
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,=20
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,=20
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel,=20
GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,=20
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,=20
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,=20
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind=
,=20
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,=20
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,=20
GL_ARB_point_sprite, GL_ARB_program_interface_query,=20
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,=20
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,=20
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map=
,=20
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,=20
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,=20
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,=20
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,=20
GL_ARB_shader_objects, GL_ARB_shader_precision,=20
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,=20
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,=20
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,=20
GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,=
=20
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,=20
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,=20
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,=20
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,=20
GL_ARB_texture_float, GL_ARB_texture_gather,=20
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,=20
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,=20
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,=
=20
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,=20
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,=20
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,=20
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,=20
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,=20
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,=20
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,=20
GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,=20
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,=20
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,=20
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate=
,=20
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,=
=20
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,=20
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_sRGB,=20
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,=20
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,=20
GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_arra=
y,=20
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,=20
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,=20
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRG=
B,=20
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,=20
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,=20
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,=20
GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debu=
g,=20
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,=20
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,=20
GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info,=20
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil=
,=20
GL_NV_texture_barrier, GL_NV_vdpau_interop, GL_OES_EGL_image,=20
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 13.0.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,=20
GL_AMD_performance_monitor, GL_AMD_pinned_memory,=20
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,=20
GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,=20
GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,=20
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,=20
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance=
,=20
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,=20
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,=
=20
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,=20
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,=20
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,=20
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,=20
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,=20
GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_draw_buffers,=20
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,=20
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,=20
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,=20
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,=20
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,=20
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,=20
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,=20
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,=20
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,=20
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,=20
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind=
,=20
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,=20
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,=20
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprit=
e,=20
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,=20
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,=20
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,=20
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,=20
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,=20
GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,=20
GL_ARB_shader_draw_parameters, GL_ARB_shader_image_load_store,=20
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precisio=
n,=20
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,=20
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,=20
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,=20
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturin=
g,=20
GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,=20
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,=20
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,=20
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,=20
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,=20
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,=20
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,=20
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,=20
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,=20
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,=
=20
GL_ARB_texture_stencil8, GL_ARB_texture_storage,=20
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,=20
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,=20
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,=20
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,=20
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,=20
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,=20
GL_ARB_vertex_program, GL_ARB_vertex_shader,=20
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,=
=20
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,=
=20
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,=20
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,=20
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,=20
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,=20
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,=
=20
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,=20
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,=
=20
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,=
=20
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_sca=
led,=20
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,=20
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,=20
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,=
=20
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,=20
GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,=20
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,=
=20
GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,=20
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,=20
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,=20
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,=20
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,=20
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,=20
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,=20
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,=20
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,=20
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,=20
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,=20
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,=20
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,=20
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgr=
a,=20
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,=20
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,=20
GL_KHR_context_flush_control, GL_KHR_debug,=20
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,=20
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,=20
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info=
,=20
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,=20
GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stenci=
l,=20
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier=
,=20
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_intero=
p,=20
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,=20
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,=20
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arra=
ys
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 13.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,=20
GL_APPLE_texture_max_level, GL_EXT_base_instance,=20
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,=
=20
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_copy_image=
,=20
GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,=20
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,=20
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,=
=20
GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,=20
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,=20
GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,=20
GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,=20
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,=20
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,=20
GL_EXT_texture_compression_dxt1, GL_EXT_texture_cube_map_array,=20
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,=20
GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode,=20
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,=20
GL_KHR_context_flush_control, GL_KHR_debug,=20
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,=20
GL_MESA_shader_integer_functions, GL_NV_draw_buffers,=20
GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,=20
GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,=20
GL_OES_EGL_image_external, GL_OES_EGL_sync,=20
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,=
=20
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,=20
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,=20
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,=20
GL_OES_geometry_point_size, GL_OES_geometry_shader,=20
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,=20
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,=20
GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,=20
GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,=20
GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,=20
GL_OES_stencil8, GL_OES_surfaceless_context,=20
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,=20
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,=
=20
GL_OES_texture_cube_map_array, GL_OES_texture_float,=20
GL_OES_texture_float_linear, GL_OES_texture_half_float,=20
GL_OES_texture_half_float_linear, GL_OES_texture_npot,=20
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,=20
GL_OES_vertex_array_object, GL_OES_viewport_array