From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Wed, 25 Jan 2017 02:28:20 +0000
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Date: Wed, 25 Jan 2017 02:28:20 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D99528
Bug ID: 99528
Summary: Wine game doesn't redraw properly in fullscreen
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: dark.shadow4@web.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 129133
--> https://bugs.freedesktop.org/attachment.cgi?id=3D129133&action=3Dedit
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lo=
wer
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first men=
u.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
--=20
You are receiving this mail because:
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--14853113000.14C3.29229
Date: Wed, 25 Jan 2017 02:28:20 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
| Bug ID |
99528
|
| Summary |
Wine game doesn't redraw properly in fullscreen
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
dark.shadow4@web.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 129133 [details]
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lo=
wer
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first men=
u.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
You are receiving this mail because:
- You are the assignee for the bug.
=
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