From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 99532] Compute shader doesn't give right result under some circumstances Date: Mon, 13 Feb 2017 01:31:19 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1113910872==" Return-path: In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============1113910872== Content-Type: multipart/alternative; boundary="14869494790.83cb15948.26841"; charset="UTF-8" --14869494790.83cb15948.26841 Date: Mon, 13 Feb 2017 01:31:19 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99532 --- Comment #18 from Ilia Mirkin --- Also likely relevant is the fact that all these fail, even on GM107. But the ones for other shader stages do pass. We're clearly missing some setting of some kind. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c= ompute.sampler2dshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c= ompute.samplercubeshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c= ompute.sampler2darrayshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c= ompute.isampler2d,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio= n.compute.sampler2dshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio= n.compute.samplercubeshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio= n.compute.sampler2darrayshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute= .sampler2dshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute= .samplercubeshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute= .sampler2darrayshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni= form.compute.sampler2dshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni= form.compute.samplercubeshadow,Fail dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni= form.compute.sampler2darrayshadow,Fail --=20 You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.= --14869494790.83cb15948.26841 Date: Mon, 13 Feb 2017 01:31:19 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 18 on bug 99532<= /a> from Ilia Mirkin
Also likely relevant is the fact that all these fail, even on =
GM107. But the
ones for other shader stages do pass. We're clearly missing some setting of
some kind.

dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c=
ompute.sampler2dshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c=
ompute.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c=
ompute.sampler2darrayshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.c=
ompute.isampler2d,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio=
n.compute.sampler2dshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio=
n.compute.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expressio=
n.compute.sampler2darrayshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute=
.sampler2dshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute=
.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute=
.sampler2darrayshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni=
form.compute.sampler2dshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni=
form.compute.samplercubeshadow,Fail
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uni=
form.compute.sampler2darrayshadow,Fail


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