From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org
Subject: [Bug 99799] New: Civilization VI makes nouveau crash on
register allocation
Date: Mon, 13 Feb 2017 20:27:01 +0000
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Date: Mon, 13 Feb 2017 20:27:01 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
https://bugs.freedesktop.org/show_bug.cgi?id=3D99799
Bug ID: 99799
Summary: Civilization VI makes nouveau crash on register
allocation
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Reporter: gediminas-1NU85dn7e2ownf/OCUKchA@public.gmane.org
QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org
Civilization IV consistently segfaults on register allocation when loading a
scenario, regardless if it's actual game or the benchmark mode.
I am attaching an apitrace [1] leading to the aforementioned segfault.
Also attaching a stacktrace, line listing of the crashing point and register
dump [2] obtained by running the game through gdb.
I should also mention that the game sometimes randomly crashes in a peculiar
way before even reaching the main menu. This report is not for that bug, wh=
ich
is not yet properly reported. I am mentioning this because replaying the tr=
ace
does sometimes trigger that bug, too. Therefore, be advised that unless the
trace goes past the main menu, You ought to replay again to reach the point=
of
this bug.
[1] https://seriouss.am/etc/civ6-nouveau.trace.xz (apitrace file; xz'ed;
653MiB; 1050MiB uncompressed)
[2] https://seriouss.am/etc/civ6-gdb (plaintext; 5.6KiB)
--=20
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.=
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Date: Mon, 13 Feb 2017 20:27:01 +0000
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Auto-Submitted: auto-generated
| Bug ID |
99799
|
| Summary |
Civilization VI makes nouveau crash on register allocation
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/DRI/nouveau
|
| Assignee |
nouveau@lists.freedesktop.org
|
| Reporter |
gediminas@varciai.lt
|
| QA Contact |
nouveau@lists.freedesktop.org
|
Civilization IV consistently segfaults on register allocation =
when loading a
scenario, regardless if it's actual game or the benchmark mode.
I am attaching an apitrace [1] leading to the aforementioned segfault.
Also attaching a stacktrace, line listing of the crashing point and register
dump [2] obtained by running the game through gdb.
I should also mention that the game sometimes randomly crashes in a peculiar
way before even reaching the main menu. This report is not for that bug, wh=
ich
is not yet properly reported. I am mentioning this because replaying the tr=
ace
does sometimes trigger that bug, too. Therefore, be advised that unless the
trace goes past the main menu, You ought to replay again to reach the point=
of
this bug.
[1] https://serio=
uss.am/etc/civ6-nouveau.trace.xz (apitrace file; xz'ed;
653MiB; 1050MiB uncompressed)
[2] https://seriouss.am/etc/ci=
v6-gdb (plaintext; 5.6KiB)
You are receiving this mail because:
- You are the QA Contact for the bug.
- You are the assignee for the bug.
=
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