From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon-CC+yJ3UmIYqDUpFQwHEjaQ@public.gmane.org Subject: [Bug 99799] New: Civilization VI makes nouveau crash on register allocation Date: Mon, 13 Feb 2017 20:27:01 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0787093258==" Return-path: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: nouveau-bounces-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Sender: "Nouveau" To: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org List-Id: nouveau.vger.kernel.org --===============0787093258== Content-Type: multipart/alternative; boundary="14870176210.A12E2.19005"; charset="UTF-8" --14870176210.A12E2.19005 Date: Mon, 13 Feb 2017 20:27:01 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99799 Bug ID: 99799 Summary: Civilization VI makes nouveau crash on register allocation Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Reporter: gediminas-1NU85dn7e2ownf/OCUKchA@public.gmane.org QA Contact: nouveau-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org Civilization IV consistently segfaults on register allocation when loading a scenario, regardless if it's actual game or the benchmark mode. I am attaching an apitrace [1] leading to the aforementioned segfault. Also attaching a stacktrace, line listing of the crashing point and register dump [2] obtained by running the game through gdb. I should also mention that the game sometimes randomly crashes in a peculiar way before even reaching the main menu. This report is not for that bug, wh= ich is not yet properly reported. I am mentioning this because replaying the tr= ace does sometimes trigger that bug, too. Therefore, be advised that unless the trace goes past the main menu, You ought to replay again to reach the point= of this bug. [1] https://seriouss.am/etc/civ6-nouveau.trace.xz (apitrace file; xz'ed; 653MiB; 1050MiB uncompressed) [2] https://seriouss.am/etc/civ6-gdb (plaintext; 5.6KiB) --=20 You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.= --14870176210.A12E2.19005 Date: Mon, 13 Feb 2017 20:27:01 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 99799
Summary Civilization VI makes nouveau crash on register allocation
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/DRI/nouveau
Assignee nouveau@lists.freedesktop.org
Reporter gediminas@varciai.lt
QA Contact nouveau@lists.freedesktop.org

Civilization IV consistently segfaults on register allocation =
when loading a
scenario, regardless if it's actual game or the benchmark mode.
I am attaching an apitrace [1] leading to the aforementioned segfault.
Also attaching a stacktrace, line listing of the crashing point and register
dump [2] obtained by running the game through gdb.

I should also mention that the game sometimes randomly crashes in a peculiar
way before even reaching the main menu. This report is not for that bug, wh=
ich
is not yet properly reported. I am mentioning this because replaying the tr=
ace
does sometimes trigger that bug, too. Therefore, be advised that unless the
trace goes past the main menu, You ought to replay again to reach the point=
 of
this bug.

[1] https://serio=
uss.am/etc/civ6-nouveau.trace.xz (apitrace file; xz'ed;
653MiB; 1050MiB uncompressed)
[2] https://seriouss.am/etc/ci=
v6-gdb (plaintext; 5.6KiB)


You are receiving this mail because:
  • You are the QA Contact for the bug.
  • You are the assignee for the bug.
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