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From: Chris Wilson <chris@chris-wilson.co.uk>
To: zhigang.gong@linux.intel.com
Cc: intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH 4/4] uxa/glamor: Create glamor pixmap by default.
Date: Wed, 28 Dec 2011 14:26:38 +0000	[thread overview]
Message-ID: <c55c5d$1gtenm@AZSMGA002.ch.intel.com> (raw)
In-Reply-To: <1324976958-31411-5-git-send-email-zhigang.gong@linux.intel.com>

On Tue, 27 Dec 2011 17:09:18 +0800, zhigang.gong@linux.intel.com wrote:
> From: Zhigang Gong <zhigang.gong@linux.intel.com>
> 
> As a pure glamor pixmap has a local texture rather than
> bind a pixmap to a external BO. This can avoid some
> unecessary flush, and can achieve better performance.
> The testing on my machine shows that aa10text/rgb10text
> get about 20-30% performance improvement.

How do we get the name back for a pixmap created by glamor and then
attached to a DRI2Drawable? And then once that name is exposed, how do
you prevent GL from recreating the bo attached to the pixmap?
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre

  reply	other threads:[~2011-12-28 14:26 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-12-27  9:09 [PATCH 0/4] uxa/glamor: performance tuning zhigang.gong
2011-12-27  9:09 ` [PATCH 1/4] uxa/glamor: Remove dead code zhigang.gong
2011-12-27  9:09 ` [PATCH 2/4] uxa/glamor: Remove extraneous flush zhigang.gong
2011-12-27  9:09 ` [PATCH 3/4] uxa/glamor: Let glamor do the GC validation zhigang.gong
2011-12-27  9:09 ` [PATCH 4/4] uxa/glamor: Create glamor pixmap by default zhigang.gong
2011-12-28 14:26   ` Chris Wilson [this message]
2011-12-29  8:44     ` Zhigang Gong

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